[XCX] Shadow scaling updated

This commit is contained in:
getdls 2019-01-06 16:49:36 +01:00
parent 383517de0b
commit dd38247ef6

View File

@ -201,7 +201,7 @@ $scaleBlur = 1.0
[TextureRedefine] [TextureRedefine]
width = 1280 width = 1280
height = 720 height = 720
formatsExcluded = 0x41a,0x031,0x431,0x035,0x034,0x033 #dialog prompt fixes, XCX Logo NLA formatsExcluded = 0x031,0x431,0x035,0x034,0x033 #dialog prompt fixes, XCX Logo NLA
tileModesExcluded = 0x001 tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280 overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720 overwriteHeight = ($height/$gameHeight) * 720
@ -210,8 +210,8 @@ overwriteHeight = ($height/$gameHeight) * 720
width = 1024 width = 1024
height = 1024 height = 1024
formats = 0x005 formats = 0x005
overwriteWidth = ($height/$gameHeight)* (1024*$scaleShader*$internalRes*2) overwriteWidth = ($height/$gameHeight)* (1024*$scaleShader*$internalRes)
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes*2) overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
[TextureRedefine] #ingame menu [TextureRedefine] #ingame menu
width = 1024 width = 1024
@ -254,8 +254,8 @@ overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
width = 512 width = 512
height = 512 height = 512
formats = 0x005 formats = 0x005
overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes*2) overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes*2) overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
[TextureRedefine] [TextureRedefine]
width = 512 width = 512