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[XCX] Shadow scaling updated
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@ -201,7 +201,7 @@ $scaleBlur = 1.0
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x41a,0x031,0x431,0x035,0x034,0x033 #dialog prompt fixes, XCX Logo NLA
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formatsExcluded = 0x031,0x431,0x035,0x034,0x033 #dialog prompt fixes, XCX Logo NLA
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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@ -210,8 +210,8 @@ overwriteHeight = ($height/$gameHeight) * 720
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = ($height/$gameHeight)* (1024*$scaleShader*$internalRes*2)
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overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes*2)
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overwriteWidth = ($height/$gameHeight)* (1024*$scaleShader*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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[TextureRedefine] #ingame menu
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width = 1024
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@ -254,8 +254,8 @@ overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
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width = 512
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height = 512
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formats = 0x005
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overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes*2)
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overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes*2)
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overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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[TextureRedefine]
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width = 512
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