Merge branch 'master' into BLOOM

This commit is contained in:
Michael 2017-10-07 16:57:22 -07:00
commit ddae73d4e2
11 changed files with 154 additions and 16 deletions

View File

@ -217,3 +217,17 @@ overwriteFormat = 0x1f
width = 13 width = 13
height = 305 height = 305
#overwriteFormat = 0x234 #overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 1440
overwriteHeight = 1440
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 2880
overwriteHeight = 2880

View File

@ -215,4 +215,18 @@ overwriteFormat = 0x1f
[TextureRedefine] #lines on map [TextureRedefine] #lines on map
width = 13 width = 13
height = 305 height = 305
#overwriteFormat = 0x234 #overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 2160
overwriteHeight = 2160
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 4320
overwriteHeight = 4320

View File

@ -215,4 +215,18 @@ overwriteFormat = 0x1f
[TextureRedefine] #lines on map [TextureRedefine] #lines on map
width = 13 width = 13
height = 305 height = 305
#overwriteFormat = 0x234 #overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 2880
overwriteHeight = 2880
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 5760
overwriteHeight = 5760

View File

@ -1,19 +1,17 @@
# Found by Esppiral
[Definition] [Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Higher Quality Shadows" name = "The Legend of Zelda: Breath of the Wild - Regular Resolution Shadows"
version = 2 version = 2
[TextureRedefine] [TextureRedefine]
width = 360 width = 360
height = 360 height = 360
formats = 0x005 overwriteWidth = 360
overwriteWidth = 720 overwriteHeight = 360
overwriteHeight = 720
[TextureRedefine] [TextureRedefine]
width = 720 width = 720
height = 720 height = 720
formats = 0x005 formats = 0x005
overwriteWidth = 1440 overwriteWidth = 720
overwriteHeight = 1440 overwriteHeight = 720

View File

@ -230,4 +230,18 @@ overwriteHeight = 270
[TextureRedefine] #lines on map [TextureRedefine] #lines on map
width = 13 width = 13
height = 305 height = 305
#overwriteFormat = 0x234 #overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 540
overwriteHeight = 540
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 1080
overwriteHeight = 1080

View File

@ -224,4 +224,18 @@ overwriteHeight = 270
[TextureRedefine] #lines on map [TextureRedefine] #lines on map
width = 13 width = 13
height = 305 height = 305
#overwriteFormat = 0x234 #overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 540
overwriteHeight = 540
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 1080
overwriteHeight = 1080

View File

@ -230,4 +230,18 @@ overwriteHeight = 360
[TextureRedefine] #lines on map and camera rune removal [TextureRedefine] #lines on map and camera rune removal
width = 13 width = 13
height = 305 height = 305
#overwriteFormat = 0x234 #overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 720
overwriteHeight = 720
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 1440
overwriteHeight = 1440

View File

@ -230,4 +230,18 @@ overwriteHeight = 360
[TextureRedefine] #lines on map [TextureRedefine] #lines on map
width = 13 width = 13
height = 305 height = 305
#overwriteFormat = 0x234 #overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 720
overwriteHeight = 720
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 1440
overwriteHeight = 1440

View File

@ -224,4 +224,18 @@ overwriteHeight = 450
[TextureRedefine] #lines on map [TextureRedefine] #lines on map
width = 13 width = 13
height = 305 height = 305
#overwriteFormat = 0x234 #overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 900
overwriteHeight = 900
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 1800
overwriteHeight = 1800

View File

@ -230,4 +230,18 @@ overwriteHeight = 540
[TextureRedefine] #lines on map and camera rune removal [TextureRedefine] #lines on map and camera rune removal
width = 13 width = 13
height = 305 height = 305
#overwriteFormat = 0x234 #overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 1080
overwriteHeight = 1080
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 2160
overwriteHeight = 2160

View File

@ -224,4 +224,18 @@ overwriteHeight = 540
[TextureRedefine] #lines on map [TextureRedefine] #lines on map
width = 13 width = 13
height = 305 height = 305
#overwriteFormat = 0x234 #overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 1080
overwriteHeight = 1080
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 2160
overwriteHeight = 2160