[BotW] scale shadows automatically in packs

Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
This commit is contained in:
Michael 2017-10-07 16:56:25 -07:00
parent 386882fa8d
commit 0a76fbeb27
11 changed files with 154 additions and 16 deletions

View File

@ -220,3 +220,17 @@ overwriteFormat = 0x1f
width = 13
height = 305
#overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 1440
overwriteHeight = 1440
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 2880
overwriteHeight = 2880

View File

@ -218,4 +218,18 @@ overwriteFormat = 0x1f
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234
#overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 2160
overwriteHeight = 2160
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 4320
overwriteHeight = 4320

View File

@ -218,4 +218,18 @@ overwriteFormat = 0x1f
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234
#overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 2880
overwriteHeight = 2880
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 5760
overwriteHeight = 5760

View File

@ -1,19 +1,17 @@
# Found by Esppiral
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Higher Quality Shadows"
name = "The Legend of Zelda: Breath of the Wild - Regular Resolution Shadows"
version = 2
[TextureRedefine]
width = 360
height = 360
formats = 0x005
overwriteWidth = 720
overwriteHeight = 720
overwriteWidth = 360
overwriteHeight = 360
[TextureRedefine]
width = 720
height = 720
formats = 0x005
overwriteWidth = 1440
overwriteHeight = 1440
overwriteWidth = 720
overwriteHeight = 720

View File

@ -233,4 +233,18 @@ overwriteHeight = 270
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234
#overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 540
overwriteHeight = 540
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 1080
overwriteHeight = 1080

View File

@ -227,4 +227,18 @@ overwriteHeight = 270
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234
#overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 540
overwriteHeight = 540
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 1080
overwriteHeight = 1080

View File

@ -233,4 +233,18 @@ overwriteHeight = 360
[TextureRedefine] #lines on map and camera rune removal
width = 13
height = 305
#overwriteFormat = 0x234
#overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 720
overwriteHeight = 720
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 1440
overwriteHeight = 1440

View File

@ -233,4 +233,18 @@ overwriteHeight = 360
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234
#overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 720
overwriteHeight = 720
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 1440
overwriteHeight = 1440

View File

@ -225,4 +225,18 @@ overwriteHeight = 450
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234
#overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 900
overwriteHeight = 900
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 1800
overwriteHeight = 1800

View File

@ -233,4 +233,18 @@ overwriteHeight = 540
[TextureRedefine] #lines on map and camera rune removal
width = 13
height = 305
#overwriteFormat = 0x234
#overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 1080
overwriteHeight = 1080
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 2160
overwriteHeight = 2160

View File

@ -227,4 +227,18 @@ overwriteHeight = 540
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234
#overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = 1080
overwriteHeight = 1080
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = 2160
overwriteHeight = 2160