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https://github.com/cemu-project/cemu_graphic_packs.git
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[BotW] scale shadows automatically in packs
Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
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@ -220,3 +220,17 @@ overwriteFormat = 0x1f
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width = 13
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height = 305
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 1440
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overwriteHeight = 1440
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 2880
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overwriteHeight = 2880
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@ -218,4 +218,18 @@ overwriteFormat = 0x1f
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 2160
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overwriteHeight = 2160
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 4320
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overwriteHeight = 4320
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@ -218,4 +218,18 @@ overwriteFormat = 0x1f
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 2880
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overwriteHeight = 2880
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 5760
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overwriteHeight = 5760
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@ -1,19 +1,17 @@
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# Found by Esppiral
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - Higher Quality Shadows"
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name = "The Legend of Zelda: Breath of the Wild - Regular Resolution Shadows"
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version = 2
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[TextureRedefine]
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 720
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overwriteHeight = 720
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overwriteWidth = 360
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overwriteHeight = 360
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[TextureRedefine]
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1440
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overwriteHeight = 1440
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overwriteWidth = 720
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overwriteHeight = 720
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@ -233,4 +233,18 @@ overwriteHeight = 270
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 540
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overwriteHeight = 540
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1080
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overwriteHeight = 1080
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@ -227,4 +227,18 @@ overwriteHeight = 270
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 540
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overwriteHeight = 540
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1080
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overwriteHeight = 1080
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@ -233,4 +233,18 @@ overwriteHeight = 360
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[TextureRedefine] #lines on map and camera rune removal
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width = 13
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height = 305
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#overwriteFormat = 0x234
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 720
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overwriteHeight = 720
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1440
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overwriteHeight = 1440
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@ -233,4 +233,18 @@ overwriteHeight = 360
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 720
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overwriteHeight = 720
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1440
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overwriteHeight = 1440
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@ -225,4 +225,18 @@ overwriteHeight = 450
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 900
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overwriteHeight = 900
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1800
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overwriteHeight = 1800
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@ -233,4 +233,18 @@ overwriteHeight = 540
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[TextureRedefine] #lines on map and camera rune removal
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width = 13
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height = 305
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#overwriteFormat = 0x234
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 1080
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overwriteHeight = 1080
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 2160
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overwriteHeight = 2160
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@ -227,4 +227,18 @@ overwriteHeight = 540
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 1080
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overwriteHeight = 1080
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 2160
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overwriteHeight = 2160
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