mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 00:11:51 +01:00
[Splatoon] Update to version 6 graphic packs
This is the first graphics pack that uses categories with graphics adjustment! TV resolution, gamepad resolution, shadow quality, and anisotrophic filtering quality settings have all been merged into one pack.
This commit is contained in:
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@ -1,37 +0,0 @@
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[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = Anisotropic Filtering
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path = "Splatoon/Enhancements/Anisotropic Filtering"
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description = Requires Cemu 1.21.3 or above|Allows adjustment of anisotropic filtering on geometry.|Has a minimal performance impact.
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version = 6
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[Default]
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$anisotropy = 1
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[Preset]
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name = 1x
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category = Filtering Level
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[Preset]
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name = 2x
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category = Filtering Level
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$anisotropy = 2
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[Preset]
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name = 4x
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category = Filtering Level
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$anisotropy = 4
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[Preset]
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name = 8x
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category = Filtering Level
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$anisotropy = 8
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[Preset]
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name = 16x
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category = Filtering Level
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$anisotropy = 16
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[TextureRedefine]
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formats = 0x31,0x34,0x35,0x235,0x431,0x433
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overwriteAnisotropy = $anisotropy
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@ -1,54 +0,0 @@
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[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = Shadow Resolution
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path = "Splatoon/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
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version = 4
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[Preset]
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name = Medium (100%, Default)
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$shadowRes = 1
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[Preset]
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name = Low (50%)
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$shadowRes = 0.5
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[Preset]
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name = High (200%)
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$shadowRes = 2
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[Preset]
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name = Ultra (300%)
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$shadowRes = 3
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[Preset]
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name = Extreme (400%, Unstable)
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$shadowRes = 4
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[TextureRedefine] # Shadows
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width = 2048
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height = 2048
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formats = 0x5
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overwriteWidth = $shadowRes * 2048
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overwriteHeight = $shadowRes * 2048
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[TextureRedefine] # Squid Sisters Shadows
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width = 1664
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height = 1648
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formats = 0x5
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overwriteWidth = $shadowRes * 1664
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overwriteHeight = $shadowRes * 1648
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[TextureRedefine] # Squid Sisters Shadows
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width = 1640
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height = 1640
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formats = 0x5
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overwriteWidth = $shadowRes * 1640
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overwriteHeight = $shadowRes * 1640
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[TextureRedefine] # Performance Shadows
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width = 1024
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height = 1024
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formats = 0x5
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overwriteWidth = $shadowRes * 1024
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overwriteHeight = $shadowRes * 1024
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@ -2,11 +2,10 @@
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = Bloom Adjustment
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path = "Splatoon/Enhancements/Bloom Adjustment"
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description = Allows you to adjust how strong the bloom is. Full amount is the default intensity of bloom. Made by Slashiee.
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version = 4
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description = Allows you to adjust how strong the bloom is. Full amount is the default intensity of bloom.|Made by Slashiee.
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version = 6
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[Preset]
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name = Full Amount (Default)
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[Default]
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$bloom = 1
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[Preset]
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@ -20,3 +19,7 @@ $bloom = 0.25
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[Preset]
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name = Half Amount
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$bloom = 0.5
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[Preset]
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name = Full Amount
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default = 1
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@ -2,5 +2,5 @@
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = No Vignette
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path = "Splatoon/Enhancements/No Vignette"
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description = Removes the game's vignette. Made by Slashiee.
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version = 4
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description = Removes the game's vignette.|Made by Slashiee.
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version = 6
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@ -20,7 +20,7 @@
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// shader b4196905d6fff2bb
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// Used for: Fixing high-res shadows on models at end-screen of campaign/matches
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const float resScale = $shadowRes;
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const float resScale = $shadowQuality;
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#ifdef VULKAN
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layout(set = 1, binding = 3) uniform ufBlock
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@ -1,164 +1,336 @@
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[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = Resolution
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path = "Splatoon/Graphics/Resolution"
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description = Changes the resolution of the game. Made by Slashiee and Xalphenos.
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version = 4
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name = Graphics
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path = "Splatoon/Graphics"
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description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, and anisotropic filtering quality.|Made by Slashiee and Xalphenos.
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version = 6
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[Preset]
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name = 1280x720 (Default)
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[Default]
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$width = 1280
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$height = 720
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$padWidth = 854
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$padHeight = 480
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$gameWidth = 1280
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$gameHeight = 720
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$gamePadWidth = 854
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$gamePadHeight = 480
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$shadowQuality = 1
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$anisotropy = 1
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# Performance
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# TV Resolution
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[Preset]
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name = 320x180
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category = TV Resolution
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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category = TV Resolution
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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category = TV Resolution
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$width = 854
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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category = TV Resolution
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1280x720
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category = TV Resolution
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default = 1
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[Preset]
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name = 1600x900
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category = TV Resolution
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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category = TV Resolution
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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category = TV Resolution
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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category = TV Resolution
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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category = TV Resolution
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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category = TV Resolution
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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category = TV Resolution
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 (Ultrawide)
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name = 2560x1080 (21:9)
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category = TV Resolution
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 (Ultrawide)
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name = 3440x1440 (21:9)
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category = TV Resolution
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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# Common 16:10 Resolutions
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[Preset]
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name = 1440x900 (16:10)
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category = TV Resolution
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$width = 1440
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1680x1050 (16:10)
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category = TV Resolution
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$width = 1680
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$height = 1050
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1200 (16:10)
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category = TV Resolution
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$width = 1920
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$height = 1200
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1600 (16:10)
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category = TV Resolution
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$width = 2560
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2880x1800 (16:10)
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category = TV Resolution
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$width = 2880
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2400 (16:10)
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category = TV Resolution
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$width = 3840
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$height = 2400
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x3200 (16:10)
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category = TV Resolution
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$width = 5120
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$height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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# Gamepad Resolution
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[Preset]
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name = 320x180
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category = Gamepad Resolution
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$padWidth = 320
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$padHeight = 180
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[Preset]
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name = 640x360
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category = Gamepad Resolution
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$padWidth = 640
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$padHeight = 360
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[Preset]
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name = 854x480
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category = Gamepad Resolution
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default = 1
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[Preset]
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name = 960x540
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category = Gamepad Resolution
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$padWidth = 960
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$padHeight = 540
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[Preset]
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name = 1280x720
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category = Gamepad Resolution
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$padWidth = 1280
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$padHeight = 720
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[Preset]
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name = 1600x900
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category = Gamepad Resolution
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$padWidth = 1600
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$padHeight = 900
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[Preset]
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name = 1920x1080
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category = Gamepad Resolution
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$padWidth = 1920
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$padHeight = 1080
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[Preset]
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name = 2560x1440
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category = Gamepad Resolution
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$padWidth = 2560
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$padHeight = 1440
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[Preset]
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name = 3200x1800
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category = Gamepad Resolution
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$padWidth = 3200
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$padHeight = 1800
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[Preset]
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name = 3840x2160
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category = Gamepad Resolution
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$padWidth = 3840
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$padHeight = 2160
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[Preset]
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name = 5120x2880
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category = Gamepad Resolution
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$padWidth = 5120
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$padHeight = 2880
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[Preset]
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name = 7680x4320
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category = Gamepad Resolution
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$padWidth = 7680
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$padHeight = 4320
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[Preset]
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name = 2560x1080 (21:9)
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category = Gamepad Resolution
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$padWidth = 2560
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$padHeight = 1080
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[Preset]
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name = 3440x1440 (21:9)
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category = Gamepad Resolution
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$padWidth = 3440
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$padHeight = 1440
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[Preset]
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name = 1440x900 (16:10)
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category = Gamepad Resolution
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$padWidth = 1440
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$padHeight = 900
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[Preset]
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name = 1680x1050 (16:10)
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category = Gamepad Resolution
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$padWidth = 1680
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$padHeight = 1050
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[Preset]
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name = 1920x1200 (16:10)
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category = Gamepad Resolution
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$padWidth = 1920
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$padHeight = 1200
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[Preset]
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name = 2560x1600 (16:10)
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category = Gamepad Resolution
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$padWidth = 2560
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$padHeight = 1600
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[Preset]
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name = 2880x1800 (16:10)
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category = Gamepad Resolution
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$padWidth = 2880
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$padHeight = 1800
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[Preset]
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name = 3840x2400 (16:10)
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category = Gamepad Resolution
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$padWidth = 3840
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$padHeight = 2400
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[Preset]
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name = 5120x3200 (16:10)
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category = Gamepad Resolution
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$padWidth = 5120
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$padHeight = 3200
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# Shadow Quality
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[Preset]
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name = Low
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category = Shadow Quality
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$shadowQuality = 0.5
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[Preset]
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name = Medium
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category = Shadow Quality
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default = 1
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[Preset]
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name = High
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category = Shadow Quality
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$shadowQuality = 2
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[Preset]
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name = Ultra
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category = Shadow Quality
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$shadowQuality = 3
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[Preset]
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name = Extreme
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category = Shadow Quality
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$shadowQuality = 4
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# Anisotropic Filtering Quality
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[Preset]
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name = 1x
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category = Anisotropic Filtering Quality
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default = 1
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[Preset]
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name = 2x
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category = Anisotropic Filtering Quality
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$anisotropy = 2
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[Preset]
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name = 4x
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category = Anisotropic Filtering Quality
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$anisotropy = 4
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[Preset]
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name = 8x
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category = Anisotropic Filtering Quality
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$anisotropy = 8
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[Preset]
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name = 16x
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category = Anisotropic Filtering Quality
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$anisotropy = 16
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# Anisotropic Filtering
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[TextureRedefine]
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tileModesExcluded = 0x1 # ignore cpu processed textures
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formatsExcluded = 0x1,0x19,0x1a,0x1f,0x33,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
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overwriteAnisotropy = $anisotropy
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# TV
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@ -572,72 +744,72 @@ overwriteHeight = ($height / $gameHeight) * 252
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[TextureRedefine]
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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overwriteWidth = ($padWidth / $gamePadWidth) * 864
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overwriteHeight = ($padHeight / $gamePadHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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overwriteWidth = ($padWidth / $gamePadWidth) * 854
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overwriteHeight = ($padHeight / $gamePadHeight) * 480
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[TextureRedefine]
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width = 848
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height = 480
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overwriteWidth = ($width / $gameWidth) * 848
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overwriteHeight = ($height / $gameHeight) * 480
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overwriteWidth = ($padWidth / $gamePadWidth) * 848
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overwriteHeight = ($padHeight / $gamePadHeight) * 480
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# Gamepad Blur
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[TextureRedefine]
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width = 448
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height = 240
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 240
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overwriteWidth = ($padWidth / $gamePadWidth) * 448
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overwriteHeight = ($padHeight / $gamePadHeight) * 240
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[TextureRedefine]
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width = 424
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height = 240
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overwriteWidth = ($width / $gameWidth) * 424
|
||||
overwriteHeight = ($height / $gameHeight) * 240
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 424
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 240
|
||||
|
||||
# Gamepad Bloom
|
||||
|
||||
[TextureRedefine]
|
||||
width = 224
|
||||
height = 128
|
||||
overwriteWidth = ($width / $gameWidth) * 224
|
||||
overwriteHeight = ($height / $gameHeight) * 128
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 224
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 128
|
||||
|
||||
[TextureRedefine]
|
||||
width = 212
|
||||
height = 120
|
||||
overwriteWidth = ($width / $gameWidth) * 212
|
||||
overwriteHeight = ($height / $gameHeight) * 120
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 212
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 120
|
||||
|
||||
[TextureRedefine]
|
||||
width = 106
|
||||
height = 60
|
||||
overwriteWidth = ($width / $gameWidth) * 106
|
||||
overwriteHeight = ($height / $gameHeight) * 60
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 106
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 60
|
||||
|
||||
[TextureRedefine]
|
||||
width = 53
|
||||
height = 30
|
||||
overwriteWidth = ($width / $gameWidth) * 53
|
||||
overwriteHeight = ($height / $gameHeight) * 30
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 53
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 30
|
||||
|
||||
[TextureRedefine]
|
||||
width = 26
|
||||
height = 15
|
||||
overwriteWidth = ($width / $gameWidth) * 26
|
||||
overwriteHeight = ($height / $gameHeight) * 15
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 26
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 15
|
||||
|
||||
[TextureRedefine]
|
||||
width = 13
|
||||
height = 7
|
||||
overwriteWidth = ($width / $gameWidth) * 13
|
||||
overwriteHeight = ($height / $gameHeight) * 7
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 13
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 7
|
||||
|
||||
# Multiplayer Player Icon
|
||||
|
||||
@ -646,3 +818,33 @@ width = 256
|
||||
height = 256
|
||||
formats = 0x1a
|
||||
overwriteFormat = 0x1f
|
||||
|
||||
# Shadows
|
||||
|
||||
[TextureRedefine] # Shadows
|
||||
width = 2048
|
||||
height = 2048
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowQuality * 2048
|
||||
overwriteHeight = $shadowQuality * 2048
|
||||
|
||||
[TextureRedefine] # Squid Sisters Shadows
|
||||
width = 1664
|
||||
height = 1648
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowQuality * 1664
|
||||
overwriteHeight = $shadowQuality * 1648
|
||||
|
||||
[TextureRedefine] # Squid Sisters Shadows
|
||||
width = 1640
|
||||
height = 1640
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowQuality * 1640
|
||||
overwriteHeight = $shadowQuality * 1640
|
||||
|
||||
[TextureRedefine] # Performance Shadows
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowQuality * 1024
|
||||
overwriteHeight = $shadowQuality * 1024
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = No HUD
|
||||
path = "Splatoon/Mods/No HUD"
|
||||
description = Removes the HUD from the game. Made by Xalphenos and Slashiee.
|
||||
version = 4
|
||||
description = Removes the HUD from the game.|Made by Xalphenos and Slashiee.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = 60FPS Plaza
|
||||
path = "Splatoon/Mods/60FPS Plaza"
|
||||
description = Important: This patches the plaza to run at 60FPS. Getting under 60FPS will slow down the game's speed. Made by Exzap.
|
||||
version = 4
|
||||
description = Important: This patches the plaza to run at 60FPS. Getting under 60FPS will slow down the game's speed.|Made by Exzap.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Map Swap
|
||||
path = "Splatoon/Mods/Map Swap"
|
||||
description = Read patches.txt for more information. Made by Slashiee.
|
||||
version = 4
|
||||
description = Read patches.txt for more information.|Made by Slashiee.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Octohax
|
||||
path = "Splatoon/Mods/Octohax"
|
||||
description = Replaces the female Inkling with the Octoling. Made by Slashiee.
|
||||
version = 4
|
||||
description = Replaces the female Inkling with the Octoling.|Made by Slashiee.
|
||||
version = 6
|
@ -2,18 +2,20 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Squid Sister Swap
|
||||
path = "Splatoon/Mods/Squid Sister Swap"
|
||||
description = Allows you to swap the Squid Sisters. Made by Slashiee.
|
||||
version = 4
|
||||
description = Allows you to swap the Squid Sisters.|Made by Slashiee.
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
$callieLetter = 65
|
||||
$marieLetter = 66
|
||||
|
||||
[Preset]
|
||||
name = Callie over Marie
|
||||
$callieLetter = 65
|
||||
$marieLetter = 65
|
||||
|
||||
[Preset]
|
||||
name = Marie over Callie
|
||||
$callieLetter = 66
|
||||
$marieLetter = 66
|
||||
|
||||
[Preset]
|
||||
name = Swapped
|
Loading…
Reference in New Issue
Block a user