mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 01:29:18 +01:00
[Splatoon] Update to version 6 graphic packs
This is the first graphics pack that uses categories with graphics adjustment! TV resolution, gamepad resolution, shadow quality, and anisotrophic filtering quality settings have all been merged into one pack.
This commit is contained in:
parent
78a1a134be
commit
e0ac8a1bdb
@ -1,37 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Anisotropic Filtering
|
||||
path = "Splatoon/Enhancements/Anisotropic Filtering"
|
||||
description = Requires Cemu 1.21.3 or above|Allows adjustment of anisotropic filtering on geometry.|Has a minimal performance impact.
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
$anisotropy = 1
|
||||
|
||||
[Preset]
|
||||
name = 1x
|
||||
category = Filtering Level
|
||||
|
||||
[Preset]
|
||||
name = 2x
|
||||
category = Filtering Level
|
||||
$anisotropy = 2
|
||||
|
||||
[Preset]
|
||||
name = 4x
|
||||
category = Filtering Level
|
||||
$anisotropy = 4
|
||||
|
||||
[Preset]
|
||||
name = 8x
|
||||
category = Filtering Level
|
||||
$anisotropy = 8
|
||||
|
||||
[Preset]
|
||||
name = 16x
|
||||
category = Filtering Level
|
||||
$anisotropy = 16
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x31,0x34,0x35,0x235,0x431,0x433
|
||||
overwriteAnisotropy = $anisotropy
|
@ -1,54 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Shadow Resolution
|
||||
path = "Splatoon/Graphics/Shadow Resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Medium (100%, Default)
|
||||
$shadowRes = 1
|
||||
|
||||
[Preset]
|
||||
name = Low (50%)
|
||||
$shadowRes = 0.5
|
||||
|
||||
[Preset]
|
||||
name = High (200%)
|
||||
$shadowRes = 2
|
||||
|
||||
[Preset]
|
||||
name = Ultra (300%)
|
||||
$shadowRes = 3
|
||||
|
||||
[Preset]
|
||||
name = Extreme (400%, Unstable)
|
||||
$shadowRes = 4
|
||||
|
||||
[TextureRedefine] # Shadows
|
||||
width = 2048
|
||||
height = 2048
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowRes * 2048
|
||||
overwriteHeight = $shadowRes * 2048
|
||||
|
||||
[TextureRedefine] # Squid Sisters Shadows
|
||||
width = 1664
|
||||
height = 1648
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowRes * 1664
|
||||
overwriteHeight = $shadowRes * 1648
|
||||
|
||||
[TextureRedefine] # Squid Sisters Shadows
|
||||
width = 1640
|
||||
height = 1640
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowRes * 1640
|
||||
overwriteHeight = $shadowRes * 1640
|
||||
|
||||
[TextureRedefine] # Performance Shadows
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowRes * 1024
|
||||
overwriteHeight = $shadowRes * 1024
|
@ -2,11 +2,10 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Bloom Adjustment
|
||||
path = "Splatoon/Enhancements/Bloom Adjustment"
|
||||
description = Allows you to adjust how strong the bloom is. Full amount is the default intensity of bloom. Made by Slashiee.
|
||||
version = 4
|
||||
description = Allows you to adjust how strong the bloom is. Full amount is the default intensity of bloom.|Made by Slashiee.
|
||||
version = 6
|
||||
|
||||
[Preset]
|
||||
name = Full Amount (Default)
|
||||
[Default]
|
||||
$bloom = 1
|
||||
|
||||
[Preset]
|
||||
@ -20,3 +19,7 @@ $bloom = 0.25
|
||||
[Preset]
|
||||
name = Half Amount
|
||||
$bloom = 0.5
|
||||
|
||||
[Preset]
|
||||
name = Full Amount
|
||||
default = 1
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = No Vignette
|
||||
path = "Splatoon/Enhancements/No Vignette"
|
||||
description = Removes the game's vignette. Made by Slashiee.
|
||||
version = 4
|
||||
description = Removes the game's vignette.|Made by Slashiee.
|
||||
version = 6
|
@ -20,7 +20,7 @@
|
||||
|
||||
// shader b4196905d6fff2bb
|
||||
// Used for: Fixing high-res shadows on models at end-screen of campaign/matches
|
||||
const float resScale = $shadowRes;
|
||||
const float resScale = $shadowQuality;
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 3) uniform ufBlock
|
@ -1,164 +1,336 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Resolution
|
||||
path = "Splatoon/Graphics/Resolution"
|
||||
description = Changes the resolution of the game. Made by Slashiee and Xalphenos.
|
||||
version = 4
|
||||
name = Graphics
|
||||
path = "Splatoon/Graphics"
|
||||
description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, and anisotropic filtering quality.|Made by Slashiee and Xalphenos.
|
||||
version = 6
|
||||
|
||||
[Preset]
|
||||
name = 1280x720 (Default)
|
||||
[Default]
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$padWidth = 854
|
||||
$padHeight = 480
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$gamePadWidth = 854
|
||||
$gamePadHeight = 480
|
||||
$shadowQuality = 1
|
||||
$anisotropy = 1
|
||||
|
||||
# Performance
|
||||
# TV Resolution
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
category = TV Resolution
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
category = TV Resolution
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 854x480
|
||||
category = TV Resolution
|
||||
$width = 854
|
||||
$height = 480
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
category = TV Resolution
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Common HD Resolutions
|
||||
[Preset]
|
||||
name = 1280x720
|
||||
category = TV Resolution
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
category = TV Resolution
|
||||
$width = 1600
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080
|
||||
category = TV Resolution
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
category = TV Resolution
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
category = TV Resolution
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160
|
||||
category = TV Resolution
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
category = TV Resolution
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 7680x4320
|
||||
category = TV Resolution
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Common Ultrawide Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 2560x1080 (Ultrawide)
|
||||
name = 2560x1080 (21:9)
|
||||
category = TV Resolution
|
||||
$width = 2560
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3440x1440 (Ultrawide)
|
||||
name = 3440x1440 (21:9)
|
||||
category = TV Resolution
|
||||
$width = 3440
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Common 16:10 Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1440x900 (16:10)
|
||||
category = TV Resolution
|
||||
$width = 1440
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1680x1050 (16:10)
|
||||
category = TV Resolution
|
||||
$width = 1680
|
||||
$height = 1050
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1920x1200 (16:10)
|
||||
category = TV Resolution
|
||||
$width = 1920
|
||||
$height = 1200
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1600 (16:10)
|
||||
category = TV Resolution
|
||||
$width = 2560
|
||||
$height = 1600
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2880x1800 (16:10)
|
||||
category = TV Resolution
|
||||
$width = 2880
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2400 (16:10)
|
||||
category = TV Resolution
|
||||
$width = 3840
|
||||
$height = 2400
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x3200 (16:10)
|
||||
category = TV Resolution
|
||||
$width = 5120
|
||||
$height = 3200
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Gamepad Resolution
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 320
|
||||
$padHeight = 180
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 640
|
||||
$padHeight = 360
|
||||
|
||||
[Preset]
|
||||
name = 854x480
|
||||
category = Gamepad Resolution
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 960
|
||||
$padHeight = 540
|
||||
|
||||
[Preset]
|
||||
name = 1280x720
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 1280
|
||||
$padHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 1600
|
||||
$padHeight = 900
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 1920
|
||||
$padHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 2560
|
||||
$padHeight = 1440
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 3200
|
||||
$padHeight = 1800
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 3840
|
||||
$padHeight = 2160
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 5120
|
||||
$padHeight = 2880
|
||||
|
||||
[Preset]
|
||||
name = 7680x4320
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 7680
|
||||
$padHeight = 4320
|
||||
|
||||
[Preset]
|
||||
name = 2560x1080 (21:9)
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 2560
|
||||
$padHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 3440x1440 (21:9)
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 3440
|
||||
$padHeight = 1440
|
||||
|
||||
[Preset]
|
||||
name = 1440x900 (16:10)
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 1440
|
||||
$padHeight = 900
|
||||
|
||||
[Preset]
|
||||
name = 1680x1050 (16:10)
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 1680
|
||||
$padHeight = 1050
|
||||
|
||||
[Preset]
|
||||
name = 1920x1200 (16:10)
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 1920
|
||||
$padHeight = 1200
|
||||
|
||||
[Preset]
|
||||
name = 2560x1600 (16:10)
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 2560
|
||||
$padHeight = 1600
|
||||
|
||||
[Preset]
|
||||
name = 2880x1800 (16:10)
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 2880
|
||||
$padHeight = 1800
|
||||
|
||||
[Preset]
|
||||
name = 3840x2400 (16:10)
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 3840
|
||||
$padHeight = 2400
|
||||
|
||||
[Preset]
|
||||
name = 5120x3200 (16:10)
|
||||
category = Gamepad Resolution
|
||||
$padWidth = 5120
|
||||
$padHeight = 3200
|
||||
|
||||
# Shadow Quality
|
||||
|
||||
[Preset]
|
||||
name = Low
|
||||
category = Shadow Quality
|
||||
$shadowQuality = 0.5
|
||||
|
||||
[Preset]
|
||||
name = Medium
|
||||
category = Shadow Quality
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
name = High
|
||||
category = Shadow Quality
|
||||
$shadowQuality = 2
|
||||
|
||||
[Preset]
|
||||
name = Ultra
|
||||
category = Shadow Quality
|
||||
$shadowQuality = 3
|
||||
|
||||
[Preset]
|
||||
name = Extreme
|
||||
category = Shadow Quality
|
||||
$shadowQuality = 4
|
||||
|
||||
# Anisotropic Filtering Quality
|
||||
|
||||
[Preset]
|
||||
name = 1x
|
||||
category = Anisotropic Filtering Quality
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
name = 2x
|
||||
category = Anisotropic Filtering Quality
|
||||
$anisotropy = 2
|
||||
|
||||
[Preset]
|
||||
name = 4x
|
||||
category = Anisotropic Filtering Quality
|
||||
$anisotropy = 4
|
||||
|
||||
[Preset]
|
||||
name = 8x
|
||||
category = Anisotropic Filtering Quality
|
||||
$anisotropy = 8
|
||||
|
||||
[Preset]
|
||||
name = 16x
|
||||
category = Anisotropic Filtering Quality
|
||||
$anisotropy = 16
|
||||
|
||||
# Anisotropic Filtering
|
||||
|
||||
[TextureRedefine]
|
||||
tileModesExcluded = 0x1 # ignore cpu processed textures
|
||||
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x33,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
|
||||
overwriteAnisotropy = $anisotropy
|
||||
|
||||
# TV
|
||||
|
||||
@ -572,72 +744,72 @@ overwriteHeight = ($height / $gameHeight) * 252
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
overwriteWidth = ($width / $gameWidth) * 864
|
||||
overwriteHeight = ($height / $gameHeight) * 480
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 864
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
overwriteWidth = ($width / $gameWidth) * 854
|
||||
overwriteHeight = ($height / $gameHeight) * 480
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 854
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 848
|
||||
height = 480
|
||||
overwriteWidth = ($width / $gameWidth) * 848
|
||||
overwriteHeight = ($height / $gameHeight) * 480
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 848
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 480
|
||||
|
||||
# Gamepad Blur
|
||||
|
||||
[TextureRedefine]
|
||||
width = 448
|
||||
height = 240
|
||||
overwriteWidth = ($width / $gameWidth) * 448
|
||||
overwriteHeight = ($height / $gameHeight) * 240
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 448
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 240
|
||||
|
||||
[TextureRedefine]
|
||||
width = 424
|
||||
height = 240
|
||||
overwriteWidth = ($width / $gameWidth) * 424
|
||||
overwriteHeight = ($height / $gameHeight) * 240
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 424
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 240
|
||||
|
||||
# Gamepad Bloom
|
||||
|
||||
[TextureRedefine]
|
||||
width = 224
|
||||
height = 128
|
||||
overwriteWidth = ($width / $gameWidth) * 224
|
||||
overwriteHeight = ($height / $gameHeight) * 128
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 224
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 128
|
||||
|
||||
[TextureRedefine]
|
||||
width = 212
|
||||
height = 120
|
||||
overwriteWidth = ($width / $gameWidth) * 212
|
||||
overwriteHeight = ($height / $gameHeight) * 120
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 212
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 120
|
||||
|
||||
[TextureRedefine]
|
||||
width = 106
|
||||
height = 60
|
||||
overwriteWidth = ($width / $gameWidth) * 106
|
||||
overwriteHeight = ($height / $gameHeight) * 60
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 106
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 60
|
||||
|
||||
[TextureRedefine]
|
||||
width = 53
|
||||
height = 30
|
||||
overwriteWidth = ($width / $gameWidth) * 53
|
||||
overwriteHeight = ($height / $gameHeight) * 30
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 53
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 30
|
||||
|
||||
[TextureRedefine]
|
||||
width = 26
|
||||
height = 15
|
||||
overwriteWidth = ($width / $gameWidth) * 26
|
||||
overwriteHeight = ($height / $gameHeight) * 15
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 26
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 15
|
||||
|
||||
[TextureRedefine]
|
||||
width = 13
|
||||
height = 7
|
||||
overwriteWidth = ($width / $gameWidth) * 13
|
||||
overwriteHeight = ($height / $gameHeight) * 7
|
||||
overwriteWidth = ($padWidth / $gamePadWidth) * 13
|
||||
overwriteHeight = ($padHeight / $gamePadHeight) * 7
|
||||
|
||||
# Multiplayer Player Icon
|
||||
|
||||
@ -646,3 +818,33 @@ width = 256
|
||||
height = 256
|
||||
formats = 0x1a
|
||||
overwriteFormat = 0x1f
|
||||
|
||||
# Shadows
|
||||
|
||||
[TextureRedefine] # Shadows
|
||||
width = 2048
|
||||
height = 2048
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowQuality * 2048
|
||||
overwriteHeight = $shadowQuality * 2048
|
||||
|
||||
[TextureRedefine] # Squid Sisters Shadows
|
||||
width = 1664
|
||||
height = 1648
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowQuality * 1664
|
||||
overwriteHeight = $shadowQuality * 1648
|
||||
|
||||
[TextureRedefine] # Squid Sisters Shadows
|
||||
width = 1640
|
||||
height = 1640
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowQuality * 1640
|
||||
overwriteHeight = $shadowQuality * 1640
|
||||
|
||||
[TextureRedefine] # Performance Shadows
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x5
|
||||
overwriteWidth = $shadowQuality * 1024
|
||||
overwriteHeight = $shadowQuality * 1024
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = No HUD
|
||||
path = "Splatoon/Mods/No HUD"
|
||||
description = Removes the HUD from the game. Made by Xalphenos and Slashiee.
|
||||
version = 4
|
||||
description = Removes the HUD from the game.|Made by Xalphenos and Slashiee.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = 60FPS Plaza
|
||||
path = "Splatoon/Mods/60FPS Plaza"
|
||||
description = Important: This patches the plaza to run at 60FPS. Getting under 60FPS will slow down the game's speed. Made by Exzap.
|
||||
version = 4
|
||||
description = Important: This patches the plaza to run at 60FPS. Getting under 60FPS will slow down the game's speed.|Made by Exzap.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Map Swap
|
||||
path = "Splatoon/Mods/Map Swap"
|
||||
description = Read patches.txt for more information. Made by Slashiee.
|
||||
version = 4
|
||||
description = Read patches.txt for more information.|Made by Slashiee.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Octohax
|
||||
path = "Splatoon/Mods/Octohax"
|
||||
description = Replaces the female Inkling with the Octoling. Made by Slashiee.
|
||||
version = 4
|
||||
description = Replaces the female Inkling with the Octoling.|Made by Slashiee.
|
||||
version = 6
|
@ -2,18 +2,20 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Squid Sister Swap
|
||||
path = "Splatoon/Mods/Squid Sister Swap"
|
||||
description = Allows you to swap the Squid Sisters. Made by Slashiee.
|
||||
version = 4
|
||||
description = Allows you to swap the Squid Sisters.|Made by Slashiee.
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
$callieLetter = 65
|
||||
$marieLetter = 66
|
||||
|
||||
[Preset]
|
||||
name = Callie over Marie
|
||||
$callieLetter = 65
|
||||
$marieLetter = 65
|
||||
|
||||
[Preset]
|
||||
name = Marie over Callie
|
||||
$callieLetter = 66
|
||||
$marieLetter = 66
|
||||
|
||||
[Preset]
|
||||
name = Swapped
|
Loading…
Reference in New Issue
Block a user