mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 11:06:54 +01:00
[TPHD] 10k 21:9, remove some 0007 conversion
64x64 broke plant drool
This commit is contained in:
parent
107f58da1a
commit
e4c4efc8dc
@ -218,29 +218,29 @@ height = 512
|
||||
formats = 0x007
|
||||
overwriteFormat = 0x00f
|
||||
|
||||
[TextureRedefine] #uk
|
||||
width = 256
|
||||
height = 256
|
||||
formats = 0x007
|
||||
overwriteFormat = 0x00f
|
||||
|
||||
[TextureRedefine] #uk
|
||||
width = 128
|
||||
height = 128
|
||||
formats = 0x007
|
||||
overwriteFormat = 0x00f
|
||||
|
||||
[TextureRedefine] #fog?
|
||||
width = 64
|
||||
height = 64
|
||||
formats = 0x007
|
||||
overwriteFormat = 0x00f
|
||||
|
||||
[TextureRedefine] #fog?
|
||||
width = 32
|
||||
height = 32
|
||||
formats = 0x007
|
||||
overwriteFormat = 0x00f
|
||||
#[TextureRedefine] #breaks drooling plant
|
||||
#width = 256
|
||||
#height = 256
|
||||
#formats = 0x007
|
||||
#overwriteFormat = 0x00f
|
||||
#
|
||||
#[TextureRedefine] #dust
|
||||
#width = 128
|
||||
#height = 128
|
||||
#formats = 0x007
|
||||
#overwriteFormat = 0x00f
|
||||
#
|
||||
#[TextureRedefine] #dust
|
||||
#width = 64
|
||||
#height = 64
|
||||
#formats = 0x007
|
||||
#overwriteFormat = 0x00f
|
||||
#
|
||||
#[TextureRedefine] #dust?
|
||||
#width = 32
|
||||
#height = 32
|
||||
#formats = 0x007
|
||||
#overwriteFormat = 0x00f
|
||||
|
||||
[TextureRedefine] #Gradient
|
||||
width = 8
|
||||
|
BIN
Resolutions/TwilightPrincessHD_Resolution/TP21_9.jpg
Normal file
BIN
Resolutions/TwilightPrincessHD_Resolution/TP21_9.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.1 MiB |
48
Resolutions/TwilightPrincessHD_Resolution/TPHD_Readme.md
Normal file
48
Resolutions/TwilightPrincessHD_Resolution/TPHD_Readme.md
Normal file
@ -0,0 +1,48 @@
|
||||
------
|
||||
### TLoZ Twilight Princess HD
|
||||
------
|
||||
### Graphic options
|
||||
|
||||
3840x4320 vert x2 SSAA - Runs the game at double vertical res balancing look and performance when super sampling. Run full screen scaling in stretched and bilinear when activating this option.
|
||||
|
||||
0.5 Sub scaling - Runs transparances and blur at half resolution, slight performance improvement (in higher resolutions).
|
||||
|
||||
UI 25% transp - Dims static GUI elements, making them slightly transparent. Reduces chance of burn in when using Oled or plasma display.
|
||||
|
||||
|
||||
### Nice to know when creating a custom resolution
|
||||
|
||||
There are some issues with AO and light sources, to mitigate this some “sub” viewports need to scale evenly. XCX uses a similar approach to get smooth shadow transitions.
|
||||
|
||||
Example:
|
||||
```
|
||||
[Preset]
|
||||
name = 3440x1440 (21:9)
|
||||
$width = 3440
|
||||
$height = 1440
|
||||
$gameWidth= 1920
|
||||
$gameHeight= 1080
|
||||
$lightSource = 1.5
|
||||
$scaleShader = (2560.0/3440.0)
|
||||
$aspectRatio = (43.0/18.0)
|
||||
```
|
||||
|
||||
Base resolution is 2560x1440 -> Uw patch res 3440
|
||||
|
||||
AO needs to be 2160 = 1440 * $lightSource = 1.5
|
||||
|
||||
We then need to scale back ultrawide to original aspect for all viewports using AO / light sources
|
||||
|
||||
2560 = 3440 *$scaleShader (2560.0/3440.0)
|
||||
|
||||
```
|
||||
[TextureRedefine]
|
||||
width = 1024
|
||||
height = 544
|
||||
formats = 0x001
|
||||
overwriteWidth = ($width/$gameWidth) * (1024*$lightSource*$scaleShader)
|
||||
overwriteHeight = ($height/$gameHeight) * (544*$lightSource)
|
||||
```
|
||||
![21:9](TP21_9.jpg)
|
||||
|
||||
|
@ -427,6 +427,22 @@ $UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
|
||||
$UIAspectY = 1.0
|
||||
$UItransp = 1.0
|
||||
|
||||
[Preset]
|
||||
name = 10240x4320 (21:9 0.5 subscale)
|
||||
$width = 10240
|
||||
$height = 4320
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
$dither = 0.2
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
$internalRes = 0.5
|
||||
$aspectRatio = (64.0 / 27.0)
|
||||
$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
|
||||
$UIAspectY = 1.0
|
||||
$UItransp = 1.0
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 5760x1080 (48:9 Vertical x2 - 0.5 sub scaling)
|
||||
$width = 5760
|
||||
@ -639,6 +655,21 @@ $UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
|
||||
$UIAspectY = 1.0
|
||||
$UItransp = 0.75
|
||||
|
||||
[Preset]
|
||||
name = 10240x4320 (21:9) - UI 25% transp
|
||||
$width = 10240
|
||||
$height = 4320
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
$dither = 0.2
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
$internalRes = 0.5
|
||||
$aspectRatio = (64.0 / 27.0)
|
||||
$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
|
||||
$UIAspectY = 1.0
|
||||
$UItransp = 0.75
|
||||
|
||||
[Preset]
|
||||
name = -- 16:10 -- resolutions - UI 25% transp
|
||||
$width = 1440
|
||||
|
Loading…
Reference in New Issue
Block a user