Update rules.txt

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MelonSpeedruns 2017-12-03 18:32:29 -05:00 committed by GitHub
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commit ea1128bf1c
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@ -37,7 +37,7 @@ overwriteHeight = <?=round($scaleFactorY*182)?>
[TextureRedefine] #Dupe of Main Game [TextureRedefine] #Dupe of Main Game
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x35 formatsExcluded = 0x35,0x433
overwriteWidth = <?=round($scaleFactorX*320)?> overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?> overwriteHeight = <?=round($scaleFactorY*180)?>
@ -53,37 +53,37 @@ height = 90
overwriteWidth = <?=round($scaleFactorX*160)?> overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?> overwriteHeight = <?=round($scaleFactorY*90)?>
#[TextureRedefine] #Shadows? [TextureRedefine] #Shadows?
#width = 1024 width = 1024
#height = 2048 height = 2048
#formats = 0x005 formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*1024)?> overwriteWidth = <?=round($scaleFactorY*1024)?>
#overwriteHeight = <?=round($scaleFactorY*2048)?> overwriteHeight = <?=round($scaleFactorY*2048)?>
#[TextureRedefine] #Dupe of Main Game? [TextureRedefine] #Dupe of Main Game?
#width = 64 width = 64
#height = 64 height = 64
#formats = 0x005 formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*64)?> overwriteWidth = <?=round($scaleFactorY*64)?>
#overwriteHeight = <?=round($scaleFactorY*64)?> overwriteHeight = <?=round($scaleFactorY*64)?>
#[TextureRedefine] #Dupe of Main Game? [TextureRedefine] #Dupe of Main Game?
#width = 16 width = 16
#height = 16 height = 16
#formats = 0x005 formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*16)?> overwriteWidth = <?=round($scaleFactorY*16)?>
#overwriteHeight = <?=round($scaleFactorY*16)?> overwriteHeight = <?=round($scaleFactorY*16)?>
#[TextureRedefine] #Dupe of Main Game? [TextureRedefine] #Dupe of Main Game?
#width = 4 width = 4
#height = 4 height = 4
#formats = 0x005 formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*6)?> overwriteWidth = <?=round($scaleFactorY*6)?>
#overwriteHeight = <?=round($scaleFactorY*6)?> overwriteHeight = <?=round($scaleFactorY*6)?>
#[TextureRedefine] #Dupe of Main Game? [TextureRedefine] #Dupe of Main Game?
#width = 1 width = 1
#height = 1 height = 1
#formats = 0x005 formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*1)?> overwriteWidth = <?=round($scaleFactorY*1)?>
#overwriteHeight = <?=round($scaleFactorY*1)?> overwriteHeight = <?=round($scaleFactorY*1)?>