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[TPHD] Bloom n fade resolutions added
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@ -106,7 +106,7 @@ $gameHeight = 1080
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$dither = 0.25
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$dither = 0.25
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$scaleShader = 1.0
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$scaleBlur = 0.5
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$internalRes = 0.5
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UIAspectY = 1.0
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@ -954,6 +954,14 @@ height = 1080
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine]
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width = 1280
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height = 720
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#formats =
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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[TextureRedefine]
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width = 960
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width = 960
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height = 544
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height = 544
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@ -1052,6 +1060,13 @@ formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 598
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overwriteWidth = ($width/$gameWidth) * 598
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overwriteHeight = ($height/$gameHeight) * 343
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overwriteHeight = ($height/$gameHeight) * 343
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[TextureRedefine] # bloom n cutscene
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width = 480
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height = 272
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
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[TextureRedefine] # bloom n cutscene
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[TextureRedefine] # bloom n cutscene
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width = 480
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width = 480
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height = 270
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height = 270
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