[TPHD] Bloom n fade resolutions added

This commit is contained in:
getdls 2019-09-22 13:12:34 +02:00
parent 0f6e2ac35d
commit eaa2284bd0

View File

@ -106,7 +106,7 @@ $gameHeight = 1080
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.5
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
@ -954,6 +954,14 @@ height = 1080
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine]
width = 1280
height = 720
#formats =
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 960
height = 544
@ -1052,6 +1060,13 @@ formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 598
overwriteHeight = ($height/$gameHeight) * 343
[TextureRedefine] # bloom n cutscene
width = 480
height = 272
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
[TextureRedefine] # bloom n cutscene
width = 480
height = 270