mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 11:34:15 +01:00
[WWHD] Cleanup and comments - No features
Re-added pictograph rules commented out for reference
This commit is contained in:
parent
4d428e5279
commit
ef18ccc503
@ -194,6 +194,22 @@ $aspectRatio = (16.0/9.0)
|
|||||||
#[TextureRedefine]
|
#[TextureRedefine]
|
||||||
#formats = 0x01a
|
#formats = 0x01a
|
||||||
#overwriteFormat = 0x01f
|
#overwriteFormat = 0x01f
|
||||||
|
#
|
||||||
|
#[TextureRedefine]
|
||||||
|
#formats = 0x001
|
||||||
|
#overwriteFormat = 0x005
|
||||||
|
#
|
||||||
|
#[TextureRedefine]
|
||||||
|
#formats = 0x816
|
||||||
|
#overwriteFormat = 0x820
|
||||||
|
#
|
||||||
|
#[TextureRedefine]
|
||||||
|
#formats = 0x806
|
||||||
|
#overwriteFormat = 0x80e
|
||||||
|
#
|
||||||
|
#[TextureRedefine]
|
||||||
|
#formats = 0x019
|
||||||
|
#overwriteFormat = 0x01f
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 1920
|
width = 1920
|
||||||
@ -211,12 +227,19 @@ formatsExcluded = 0x816
|
|||||||
overwriteWidth = ($width/$gameWidth) * 1920
|
overwriteWidth = ($width/$gameWidth) * 1920
|
||||||
overwriteHeight = ($height/$gameHeight) * 1080
|
overwriteHeight = ($height/$gameHeight) * 1080
|
||||||
|
|
||||||
[TextureRedefine] #pictograph texture?
|
[TextureRedefine] #Pictograph
|
||||||
|
width = 1600
|
||||||
|
height = 912
|
||||||
|
#formats = 0x019
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 1600
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 912
|
||||||
|
|
||||||
|
[TextureRedefine] #Pictograph
|
||||||
width = 1600
|
width = 1600
|
||||||
height = 900
|
height = 900
|
||||||
#formats =
|
#formats = 0x019
|
||||||
overwriteWidth = ($width/$gameWidth) * 1600
|
overwriteWidth = ($width/$gameWidth) * 1600
|
||||||
overwriteHeight = ($height/$gameHeight) * 900
|
overwriteHeight = ($height/$gameHeight) * 900
|
||||||
|
|
||||||
#[TextureRedefine] #Shadows x3 Lods
|
#[TextureRedefine] #Shadows x3 Lods
|
||||||
#width = 1024
|
#width = 1024
|
||||||
@ -260,17 +283,31 @@ height = 480
|
|||||||
overwriteWidth = ($width/$gameWidth) * 854
|
overwriteWidth = ($width/$gameWidth) * 854
|
||||||
overwriteHeight = ($height/$gameHeight) * 480
|
overwriteHeight = ($height/$gameHeight) * 480
|
||||||
|
|
||||||
#[TextureRedefine] #pictograph texture?
|
[TextureRedefine] #pictograph
|
||||||
#width = 800
|
width = 832
|
||||||
#height = 450
|
height = 450
|
||||||
##formats =
|
formats = 0x01a,080e #,0x41a
|
||||||
#overwriteWidth = ($width/$gameWidth) * 800
|
overwriteWidth = ($width/$gameWidth) * 832
|
||||||
#overwriteHeight = ($height/$gameHeight) * 450
|
overwriteHeight = ($height/$gameHeight) * 450
|
||||||
|
|
||||||
|
[TextureRedefine] #pictograph
|
||||||
|
width = 800
|
||||||
|
height = 464
|
||||||
|
formats = 0x01a,080e #,0x41a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 800
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 464
|
||||||
|
|
||||||
|
[TextureRedefine] #pictograph
|
||||||
|
width = 800
|
||||||
|
height = 450
|
||||||
|
#formats = 0x01a,080e,0x41a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 800
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 450
|
||||||
|
|
||||||
[TextureRedefine] #
|
[TextureRedefine] #
|
||||||
width = 512
|
width = 512
|
||||||
height = 512
|
height = 512
|
||||||
formats = 0x019,0x01a
|
formats = 0x019,0x01a,0x806
|
||||||
overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader)
|
overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader)
|
||||||
overwriteHeight = ($height/$gameHeight) * (512*$lightSource)
|
overwriteHeight = ($height/$gameHeight) * (512*$lightSource)
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user