[WWHD] Cleanup and comments - No features

Re-added pictograph rules commented out for reference
This commit is contained in:
getdls 2019-02-25 22:54:08 +01:00
parent 4d428e5279
commit ef18ccc503

View File

@ -194,6 +194,22 @@ $aspectRatio = (16.0/9.0)
#[TextureRedefine] #[TextureRedefine]
#formats = 0x01a #formats = 0x01a
#overwriteFormat = 0x01f #overwriteFormat = 0x01f
#
#[TextureRedefine]
#formats = 0x001
#overwriteFormat = 0x005
#
#[TextureRedefine]
#formats = 0x816
#overwriteFormat = 0x820
#
#[TextureRedefine]
#formats = 0x806
#overwriteFormat = 0x80e
#
#[TextureRedefine]
#formats = 0x019
#overwriteFormat = 0x01f
[TextureRedefine] [TextureRedefine]
width = 1920 width = 1920
@ -211,12 +227,19 @@ formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 1920 overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080 overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine] #pictograph texture? [TextureRedefine] #Pictograph
width = 1600
height = 912
#formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1600
overwriteHeight = ($height/$gameHeight) * 912
[TextureRedefine] #Pictograph
width = 1600 width = 1600
height = 900 height = 900
#formats = #formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1600 overwriteWidth = ($width/$gameWidth) * 1600
overwriteHeight = ($height/$gameHeight) * 900 overwriteHeight = ($height/$gameHeight) * 900
#[TextureRedefine] #Shadows x3 Lods #[TextureRedefine] #Shadows x3 Lods
#width = 1024 #width = 1024
@ -260,17 +283,31 @@ height = 480
overwriteWidth = ($width/$gameWidth) * 854 overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480 overwriteHeight = ($height/$gameHeight) * 480
#[TextureRedefine] #pictograph texture? [TextureRedefine] #pictograph
#width = 800 width = 832
#height = 450 height = 450
##formats = formats = 0x01a,080e #,0x41a
#overwriteWidth = ($width/$gameWidth) * 800 overwriteWidth = ($width/$gameWidth) * 832
#overwriteHeight = ($height/$gameHeight) * 450 overwriteHeight = ($height/$gameHeight) * 450
[TextureRedefine] #pictograph
width = 800
height = 464
formats = 0x01a,080e #,0x41a
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 464
[TextureRedefine] #pictograph
width = 800
height = 450
#formats = 0x01a,080e,0x41a
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 450
[TextureRedefine] # [TextureRedefine] #
width = 512 width = 512
height = 512 height = 512
formats = 0x019,0x01a formats = 0x019,0x01a,0x806
overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader) overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (512*$lightSource) overwriteHeight = ($height/$gameHeight) * (512*$lightSource)