[WWHD] Cleanup and comments - No features

Re-added pictograph rules commented out for reference
This commit is contained in:
getdls 2019-02-25 22:54:08 +01:00
parent 4d428e5279
commit ef18ccc503

View File

@ -194,6 +194,22 @@ $aspectRatio = (16.0/9.0)
#[TextureRedefine]
#formats = 0x01a
#overwriteFormat = 0x01f
#
#[TextureRedefine]
#formats = 0x001
#overwriteFormat = 0x005
#
#[TextureRedefine]
#formats = 0x816
#overwriteFormat = 0x820
#
#[TextureRedefine]
#formats = 0x806
#overwriteFormat = 0x80e
#
#[TextureRedefine]
#formats = 0x019
#overwriteFormat = 0x01f
[TextureRedefine]
width = 1920
@ -211,10 +227,17 @@ formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine] #pictograph texture?
[TextureRedefine] #Pictograph
width = 1600
height = 912
#formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1600
overwriteHeight = ($height/$gameHeight) * 912
[TextureRedefine] #Pictograph
width = 1600
height = 900
#formats =
#formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1600
overwriteHeight = ($height/$gameHeight) * 900
@ -260,17 +283,31 @@ height = 480
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
#[TextureRedefine] #pictograph texture?
#width = 800
#height = 450
##formats =
#overwriteWidth = ($width/$gameWidth) * 800
#overwriteHeight = ($height/$gameHeight) * 450
[TextureRedefine] #pictograph
width = 832
height = 450
formats = 0x01a,080e #,0x41a
overwriteWidth = ($width/$gameWidth) * 832
overwriteHeight = ($height/$gameHeight) * 450
[TextureRedefine] #pictograph
width = 800
height = 464
formats = 0x01a,080e #,0x41a
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 464
[TextureRedefine] #pictograph
width = 800
height = 450
#formats = 0x01a,080e,0x41a
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 450
[TextureRedefine] #
width = 512
height = 512
formats = 0x019,0x01a
formats = 0x019,0x01a,0x806
overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (512*$lightSource)