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[WWHD] Cleanup and comments - No features
Re-added pictograph rules commented out for reference
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@ -194,6 +194,22 @@ $aspectRatio = (16.0/9.0)
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#[TextureRedefine]
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#
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#[TextureRedefine]
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#formats = 0x001
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#overwriteFormat = 0x005
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#
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#[TextureRedefine]
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#formats = 0x816
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#overwriteFormat = 0x820
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#
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#[TextureRedefine]
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#formats = 0x806
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#overwriteFormat = 0x80e
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#
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#[TextureRedefine]
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#formats = 0x019
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#overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1920
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@ -211,12 +227,19 @@ formatsExcluded = 0x816
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine] #pictograph texture?
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[TextureRedefine] #Pictograph
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width = 1600
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height = 912
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#formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 1600
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overwriteHeight = ($height/$gameHeight) * 912
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[TextureRedefine] #Pictograph
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width = 1600
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height = 900
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#formats =
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#formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 1600
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overwriteHeight = ($height/$gameHeight) * 900
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overwriteHeight = ($height/$gameHeight) * 900
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#[TextureRedefine] #Shadows x3 Lods
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#width = 1024
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@ -260,17 +283,31 @@ height = 480
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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#[TextureRedefine] #pictograph texture?
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#width = 800
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#height = 450
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##formats =
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#overwriteWidth = ($width/$gameWidth) * 800
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#overwriteHeight = ($height/$gameHeight) * 450
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[TextureRedefine] #pictograph
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width = 832
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height = 450
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formats = 0x01a,080e #,0x41a
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overwriteWidth = ($width/$gameWidth) * 832
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overwriteHeight = ($height/$gameHeight) * 450
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[TextureRedefine] #pictograph
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width = 800
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height = 464
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formats = 0x01a,080e #,0x41a
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overwriteWidth = ($width/$gameWidth) * 800
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overwriteHeight = ($height/$gameHeight) * 464
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[TextureRedefine] #pictograph
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width = 800
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height = 450
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#formats = 0x01a,080e,0x41a
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overwriteWidth = ($width/$gameWidth) * 800
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overwriteHeight = ($height/$gameHeight) * 450
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[TextureRedefine] #
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width = 512
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height = 512
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formats = 0x019,0x01a
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formats = 0x019,0x01a,0x806
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overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (512*$lightSource)
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