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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
add more resolutions to BotW
1360x768 and 1366x768 will be added in due time
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@ -15,6 +15,14 @@ $heightfix = 0
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# Performance
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# Performance
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[Preset]
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name = -----------------------------------
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 320x180 (16:9)
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name = 320x180 (16:9)
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$width = 320
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$width = 320
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@ -41,6 +49,14 @@ $heightfix = 0
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# Common HD Resolutions
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# Common HD Resolutions
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[Preset]
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name = -----------------------------------
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 1600x900 (16:9)
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name = 1600x900 (16:9)
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$width = 1600
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$width = 1600
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@ -89,12 +105,20 @@ $gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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$heightfix = 0
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[Preset]
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name = 7680x4320 (16:9)
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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# Common Ultrawide Resolutions
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# Common Ultrawide Resolutions
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[Preset]
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[Preset]
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name = -----------------------------------
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name = -----------------------------------
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$width = 2560
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$width = 1280
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$height = 1080
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$height = 720
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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$heightfix = 0
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@ -131,12 +155,28 @@ $gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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$heightfix = 0
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[Preset]
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name = 6880x2880 (21:9)
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$width = 6880
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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$heightfix = 0
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[Preset]
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name = 10240x4320 (21:9)
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$width = 10240
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$height = 4320
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$gameWidth = 1920
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$gameHeight = 1080
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$heightfix = 0
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# Common 16:10 Resolutions
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# Common 16:10 Resolutions
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[Preset]
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[Preset]
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name = -----------------------------------
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name = -----------------------------------
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$width = 1440
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$width = 1280
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$height = 900
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$height = 720
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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$heightfix = 0
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@ -201,11 +241,11 @@ $heightfix = 1
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[Preset]
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[Preset]
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name = -----------------------------------
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name = -----------------------------------
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$width = 640
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$width = 1280
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$height = 480
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$height = 720
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 1
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$heightfix = 0
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[Preset]
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[Preset]
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name = 640x480 (4:3)
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name = 640x480 (4:3)
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@ -287,7 +327,6 @@ $gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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$heightfix = 0
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# All 720p textures:
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# All 720p textures:
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# - 0x001=World Lighting Red8
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# - 0x001=World Lighting Red8
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# - 0x005=Link and Objects Depth
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# - 0x005=Link and Objects Depth
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@ -307,8 +346,8 @@ height = 720
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formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
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formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
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# formatsExcluded = 0x008 # Game Load Opening Background Image
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# formatsExcluded = 0x008 # Game Load Opening Background Image
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tileModesExcluded = 0x001 # For Video Playback
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth)* 1280
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight)* 720
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overwriteHeight = ($height/$gameHeight) * 720
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# Gamepad - background
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# Gamepad - background
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[TextureRedefine]
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[TextureRedefine]
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@ -316,8 +355,8 @@ width = 864
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height = 480
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height = 480
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formats = 0x019
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formats = 0x019
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# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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overwriteWidth = ($width/$gameWidth)* 864
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight)* 480
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overwriteHeight = ($height/$gameHeight) * 480
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# Gamepad - game render size
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# Gamepad - game render size
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[TextureRedefine]
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[TextureRedefine]
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@ -325,8 +364,8 @@ width = 854
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height = 480
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height = 480
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formats = 0x019
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formats = 0x019
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# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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overwriteWidth = ($width/$gameWidth)* 854
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight)* 480
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overwriteHeight = ($height/$gameHeight) * 480
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# All 1/2, 1/4 textures:
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# All 1/2, 1/4 textures:
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# - 0x001=World Lighting - Red
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# - 0x001=World Lighting - Red
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