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[various] fix naming issues
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 360p"
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name = "Tokyo Mirage Sessions FE - 360p"
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[TextureRedefine] # tv
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width = 1280
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 540p"
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name = "Tokyo Mirage Sessions FE - 540p"
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[TextureRedefine] # tv
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width = 1280
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@ -1,11 +1,11 @@
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[Definition]# All titles # Set GPU buffer accuracy to High
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titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00 #
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name ="Scribblenauts Unlimited and Unmasked 1440p"
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[Definition]
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titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00
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name = "Scribblenauts Unlimited and Unmasked - 2160p (2K)"
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version = 2
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[TextureRedefine] # game internal rendering resolution. x2
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width = 1280
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height = 720
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formatsExcluded = 0x001 #FMV
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x001 # FMV
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -1,13 +1,11 @@
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[Definition]# All titles # Set GPU buffer accuracy to High
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titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00 #
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name = "Scribblenauts Unlimited and Unmasked - 3x scale (2160p)" #
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version = 2
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[TextureRedefine] # 2D games, clean upscaling and rotations
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width = 1280
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height = 720
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formatsExcluded = 0x001 # FMV
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overwriteWidth = 3840
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overwriteHeight = 2160
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[Definition]
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titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00
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name = "Scribblenauts Unlimited and Unmasked - 2160p (4K)"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x001 # FMV
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 1080p"
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name = "Tokyo Mirage Sessions FE - 1080p"
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[TextureRedefine] # tv
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width = 1280
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 1440p (2K)"
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name = "Tokyo Mirage Sessions FE - 1440p (2K)"
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[TextureRedefine] # tv
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width = 1280
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 1800p (3K)"
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name = "Tokyo Mirage Sessions FE - 1800p (3K)"
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[TextureRedefine] # tv
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width = 1280
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 2160p (4K)"
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name = "Tokyo Mirage Sessions FE - 2160p (4K)"
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[TextureRedefine] # tv
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width = 1280
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = "Twilight Princess HD - 2160p (2K)"
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name = "Twilight Princess HD - 2160p (4K)"
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version = 2
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[TextureRedefine] # game rendering resolution
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