[various] fix naming issues

This commit is contained in:
Michael 2017-06-24 17:16:14 -07:00
parent f9b32ec3a3
commit f2a117a281
9 changed files with 27 additions and 29 deletions

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@ -1,6 +1,6 @@
[Definition] [Definition]
titleIds = 00050000101ED700,0005000010131D00 titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 360p" name = "Tokyo Mirage Sessions FE - 360p"
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280

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@ -1,6 +1,6 @@
[Definition] [Definition]
titleIds = 00050000101ED700,0005000010131D00 titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 540p" name = "Tokyo Mirage Sessions FE - 540p"
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280

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@ -1,9 +1,9 @@
[Definition]# All titles # Set GPU buffer accuracy to High [Definition]
titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00 # titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00
name ="Scribblenauts Unlimited and Unmasked 1440p" name = "Scribblenauts Unlimited and Unmasked - 2160p (2K)"
version = 2 version = 2
[TextureRedefine] # game internal rendering resolution. x2 [TextureRedefine]
width = 1280 width = 1280
height = 720 height = 720
formatsExcluded = 0x001 # FMV formatsExcluded = 0x001 # FMV

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@ -1,13 +1,11 @@
[Definition]# All titles # Set GPU buffer accuracy to High [Definition]
titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00 # titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00
name = "Scribblenauts Unlimited and Unmasked - 3x scale (2160p)" # name = "Scribblenauts Unlimited and Unmasked - 2160p (4K)"
version = 2 version = 2
[TextureRedefine]
[TextureRedefine] # 2D games, clean upscaling and rotations
width = 1280 width = 1280
height = 720 height = 720
formatsExcluded = 0x001 # FMV formatsExcluded = 0x001 # FMV
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160

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@ -1,6 +1,6 @@
[Definition] [Definition]
titleIds = 00050000101ED700,0005000010131D00 titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 1080p" name = "Tokyo Mirage Sessions FE - 1080p"
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280

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@ -1,6 +1,6 @@
[Definition] [Definition]
titleIds = 00050000101ED700,0005000010131D00 titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 1440p (2K)" name = "Tokyo Mirage Sessions FE - 1440p (2K)"
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280

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@ -1,6 +1,6 @@
[Definition] [Definition]
titleIds = 00050000101ED700,0005000010131D00 titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 1800p (3K)" name = "Tokyo Mirage Sessions FE - 1800p (3K)"
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280

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@ -1,6 +1,6 @@
[Definition] [Definition]
titleIds = 00050000101ED700,0005000010131D00 titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 2160p (4K)" name = "Tokyo Mirage Sessions FE - 2160p (4K)"
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280

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@ -1,6 +1,6 @@
[Definition] [Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500 titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 2160p (2K)" name = "Twilight Princess HD - 2160p (4K)"
version = 2 version = 2
[TextureRedefine] # game rendering resolution [TextureRedefine] # game rendering resolution