Scale more formats in MK8

Fixes shadows in 3P/4P mode
This commit is contained in:
Michael 2018-11-18 14:28:36 -08:00
parent 4a769a314a
commit f46b40a292

View File

@ -2,7 +2,7 @@
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Resolution name = Resolution
path = "Mario Kart 8/Graphics/Resolution" path = "Mario Kart 8/Graphics/Resolution"
description = Changes the resolution of the game. Known issues: 3-4P upscaling works but is missing shadows. description = Changes the resolution of the game.
version = 3 version = 3
[Preset] [Preset]
@ -213,7 +213,6 @@ overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
height = 368 height = 368
tileModesExcluded = 0x001
formats = 0x019,0x816,0x806,0x80e formats = 0x019,0x816,0x806,0x80e
overwriteWidth = ($width/$gameWidth) * 640 overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368 overwriteHeight = ($height/$gameHeight) * 368
@ -221,7 +220,7 @@ overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
height = 360 height = 360
formats = 0x816 formats = 0x19,0x806,0x816,0x80e
tileModesExcluded = 0x001 tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640 overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360 overwriteHeight = ($height/$gameHeight) * 360
@ -252,14 +251,14 @@ overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine] [TextureRedefine]
width = 320 width = 320
height = 180 height = 180
formats = 0x816 formats = 0x1a,0x816
overwriteWidth = ($width/$gameWidth) * 320 overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180 overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] [TextureRedefine]
width = 320 width = 320
height = 192 height = 192
formats = 0x816 formats = 0x1a,0x816
overwriteWidth = ($width/$gameWidth) * 320 overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192 overwriteHeight = ($height/$gameHeight) * 192