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Scale more formats in MK8
Fixes shadows in 3P/4P mode
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parent
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commit
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@ -2,7 +2,7 @@
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Resolution
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name = Resolution
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path = "Mario Kart 8/Graphics/Resolution"
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path = "Mario Kart 8/Graphics/Resolution"
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description = Changes the resolution of the game. Known issues: 3-4P upscaling works but is missing shadows.
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description = Changes the resolution of the game.
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version = 3
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version = 3
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[Preset]
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[Preset]
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@ -213,7 +213,6 @@ overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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[TextureRedefine]
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width = 640
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width = 640
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height = 368
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height = 368
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tileModesExcluded = 0x001
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formats = 0x019,0x816,0x806,0x80e
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formats = 0x019,0x816,0x806,0x80e
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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overwriteHeight = ($height/$gameHeight) * 368
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@ -221,7 +220,7 @@ overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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[TextureRedefine]
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width = 640
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width = 640
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height = 360
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height = 360
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formats = 0x816
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formats = 0x19,0x806,0x816,0x80e
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tileModesExcluded = 0x001
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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overwriteHeight = ($height/$gameHeight) * 360
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@ -252,14 +251,14 @@ overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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[TextureRedefine]
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width = 320
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width = 320
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height = 180
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height = 180
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formats = 0x816
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formats = 0x1a,0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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[TextureRedefine]
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width = 320
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width = 320
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height = 192
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height = 192
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formats = 0x816
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formats = 0x1a,0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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overwriteHeight = ($height/$gameHeight) * 192
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