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[BotW] Fix 960x540 background ambient light, bloom (#385)
...And other texture cache's mismatch warnings. Separate slices of cubemap being caught by 32x16 resize is not fixed.
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@ -312,7 +312,7 @@ $heightfix = 0
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width = 1280
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height = 720
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formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
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formatsExcluded = 0x008 # Game Load Opening Background Image
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# formatsExcluded = 0x008 # Game Load Opening Background Image
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth)* 1280
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overwriteHeight = ($height/$gameHeight)* 720
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@ -322,7 +322,7 @@ overwriteHeight = ($height/$gameHeight)* 720
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width = 864
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height = 480
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formats = 0x019
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formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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overwriteWidth = ($width/$gameWidth)* 864
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overwriteHeight = ($height/$gameHeight)* 480
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@ -331,7 +331,7 @@ overwriteHeight = ($height/$gameHeight)* 480
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width = 854
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height = 480
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formats = 0x019
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formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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overwriteWidth = ($width/$gameWidth)* 854
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overwriteHeight = ($height/$gameHeight)* 480
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@ -350,7 +350,7 @@ overwriteHeight = ($height/$gameHeight)* 480
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width = 640
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height = 368
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
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formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
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# formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = (($height/$gameHeight) * 368) + $heightfix
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@ -359,7 +359,7 @@ overwriteHeight = (($height/$gameHeight) * 368) + $heightfix
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width = 640
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height = 360
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
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formatsExcluded = 0x431
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# formatsExcluded = 0x431
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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@ -412,21 +412,21 @@ formats = 0x001,0x005,0x007,0x806,0x80e,0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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# Required 1/10 resolution
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[TextureRedefine]
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width = 128
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height = 80
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formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 80
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# Required 1/10 resolution
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[TextureRedefine]
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width = 120
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height = 75
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formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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overwriteWidth = ($width/$gameWidth) * 120
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overwriteHeight = ($height/$gameHeight) * 75
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# 1/10 resolution; Break 960x540 background: ambient light, bloom
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#
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# [TextureRedefine]
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# width = 128
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# height = 80
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# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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# overwriteWidth = ($width/$gameWidth) * 128
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# overwriteHeight = ($height/$gameHeight) * 80
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#
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# [TextureRedefine]
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# width = 120
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# height = 75
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# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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# overwriteWidth = ($width/$gameWidth) * 120
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# overwriteHeight = ($height/$gameHeight) * 75
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# Required Fogs and Dust
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[TextureRedefine]
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@ -522,7 +522,7 @@ tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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[TextureRedefine] # catches cubemap! 32x32, 16x16
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width = 32
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height = 16
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depth = 1
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@ -717,3 +717,69 @@ formats = 0x019
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overwriteFormat = 0x01f
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overwriteWidth = ($width/$gameWidth) * 110
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overwriteHeight = ($height/$gameHeight) * 720
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# Fix texture cache's mismatch warnings
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[TextureRedefine] # 1280x720; Map: travel confirm menu background blur
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width = 1280
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height = 288
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depth = 1
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formats = 0x19
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 288
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[TextureRedefine] # same as above
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width = 1280
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height = 278
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depth = 1
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formats = 0x19
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 278
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[TextureRedefine] # 640x360 mip 1; Scope dof close-up depth
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width = 512
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height = 256
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depth = 1
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formats = 0x1
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine] # 640x360 mip 2; same as above
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width = 256
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height = 128
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depth = 1
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formats = 0x1
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 128
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# Uncomment if HUD setting is Pro
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# [TextureRedefine] # 640x360 mip 3; Designated level for dof processing. breaks sound wave HUD
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# width = 128
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# height = 64
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# depth = 1
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# formats = 0x1
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# tilemodes = 4
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# overwriteWidth = ($width/$gameWidth) * 128
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# overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine] # 320x180; Blur on center piece of the map. not used at the moment of the capture
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width = 293
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height = 185
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depth = 1
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formats = 0x1a
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 293
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overwriteHeight = ($height/$gameHeight) * 185
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# [TextureRedefine] # 128x64; Fix sound HUD, breaks icons and teleport strips
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# width = 64
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# height = 64
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# depth = 1
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# formats = 0x1
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# tilemodes = 4
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# overwriteWidth = ($width/$gameWidth) * 64
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# overwriteHeight = ($height/$gameHeight) * 64
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