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https://github.com/cemu-project/cemu_graphic_packs.git
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[BotW] Fix Merging Conflicts.
Guess it's time for me to fire Darkemaste
This commit is contained in:
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@ -25,7 +25,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2432
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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@ -33,10 +32,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 4608
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overwriteHeight = 2592
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -79,7 +76,6 @@ overwriteHeight = 576
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width = 160
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height = 90
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overwriteWidth = 720
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<<<<<<< HEAD
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overwriteHeight = 360
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[TextureRedefine] # O
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@ -110,7 +106,4 @@ overwriteHeight = 1440
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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=======
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overwriteHeight = 360
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>>>>>>> origin/master
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overwriteHeight = 1440
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@ -25,7 +25,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 3648
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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@ -33,10 +32,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 6912
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overwriteHeight = 3888
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -79,7 +76,6 @@ overwriteHeight = 864
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width = 160
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height = 90
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overwriteWidth = 960
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<<<<<<< HEAD
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overwriteHeight = 540
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[TextureRedefine] # O
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@ -111,6 +107,3 @@ width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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=======
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overwriteHeight = 540
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>>>>>>> origin/master
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@ -25,7 +25,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 4864
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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@ -33,10 +32,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 9216
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overwriteHeight = 5184
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -79,7 +76,6 @@ overwriteHeight = 1152
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width = 160
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height = 90
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overwriteWidth = 1281
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<<<<<<< HEAD
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overwriteHeight = 721
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[TextureRedefine] # O
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@ -111,6 +107,3 @@ width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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=======
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overwriteHeight = 721
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>>>>>>> origin/master
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@ -25,7 +25,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 304
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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@ -33,10 +32,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 576
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overwriteHeight = 324
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -25,7 +25,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 960
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overwriteHeight = 456
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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@ -33,10 +32,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 864
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overwriteHeight = 486
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -25,7 +25,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 912
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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@ -33,10 +32,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1728
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overwriteHeight = 972
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -25,7 +25,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1216
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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@ -33,10 +32,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2304
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overwriteHeight = 1296
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -55,13 +52,9 @@ height = 288
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overwriteWidth = 1280
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overwriteHeight = 576
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<<<<<<< HEAD
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[TextureRedefine] #q-res1
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=======
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1, main bloom, AO
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>>>>>>> origin/master
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width = 320
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height = 180
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overwriteWidth = 641
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@ -25,7 +25,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 1824
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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@ -33,8 +32,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3456
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overwriteHeight = 1944
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[TextureRedefine] #half-res1
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1, soft pass toon shader,
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@ -56,13 +53,9 @@ height = 288
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overwriteWidth = 1920
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overwriteHeight = 864
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<<<<<<< HEAD
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[TextureRedefine] #q-res1
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=======
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1 Main bloom pass, AO
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>>>>>>> origin/master
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width = 320
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height = 180
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overwriteWidth = 960
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@ -25,7 +25,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1600
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overwriteHeight = 760
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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@ -33,10 +32,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1440
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overwriteHeight = 810
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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