mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-09 08:19:23 +01:00
clean up BotW resolution pack, reduce color banding with GUI
This commit is contained in:
parent
9277c290aa
commit
f702425c60
@ -12,7 +12,7 @@ $height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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# Performance
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[Preset]
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name = 320x180
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@ -35,7 +35,7 @@ $height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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@ -79,7 +79,7 @@ $height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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// Common Ultrawide Resolutions
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 ("21:9")
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@ -102,7 +102,7 @@ $height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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// Common 16:10 Resolutions
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# Common 16:10 Resolutions
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[Preset]
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name = 1440x936 (16:10)
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@ -154,7 +154,7 @@ $gameWidth = 1280
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$gameHeight = 720
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# All 720p textures:
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# - 0x001=World Lighting Red8
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# - 0x001=World Lighting
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# - 0x005=Link and Objects Depth
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# - 0x007=World Lighting Red-Green Texture
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# - 0x019=Menu Interface/GUI
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@ -169,9 +169,17 @@ $gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
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formatsExcluded = 0x008 # Game Load Opening Background Image
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tileModesExcluded = 0x001 # For Video Playback
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formats = 0x1,0x5,0x7,0x1a,0x41a,0x80e,0x806,0x816,0x820
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tileModesExcluded = 0x1
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overwriteWidth = ($width/$gameWidth)* 1280
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overwriteHeight = ($height/$gameHeight)* 720
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# Menu Interface/GUI reduced color banding
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width/$gameWidth)* 1280
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overwriteHeight = ($height/$gameHeight)* 720
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@ -179,8 +187,7 @@ overwriteHeight = ($height/$gameHeight)* 720
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x019
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formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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formats = 0x19
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overwriteWidth = ($width/$gameWidth)* 864
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overwriteHeight = ($height/$gameHeight)* 480
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@ -188,13 +195,12 @@ overwriteHeight = ($height/$gameHeight)* 480
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x019
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formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
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formats = 0x19
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overwriteWidth = ($width/$gameWidth)* 854
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overwriteHeight = ($height/$gameHeight)* 480
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# All 1/2, 1/4 textures:
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# - 0x001=World Lighting - Red
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# - 0x001=World Lighting
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# - 0x005=Depth for Link and Objects
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# - 0x019=GUI
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# - 0x01a=Blurs and Normals
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@ -207,8 +213,7 @@ overwriteHeight = ($height/$gameHeight)* 480
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x001,0x005,0x019,0x01a,0x80e,0x806,0x816,0x820
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formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
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formats = 0x1,0x5,0x1a,0x80e,0x806,0x816,0x820
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overwriteWidth = ($width/$gameWidth)* 640
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overwriteHeight = ($height/$gameHeight)* 368
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@ -216,9 +221,26 @@ overwriteHeight = ($height/$gameHeight)* 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x001,0x005,0x019,0x01a,0x80e,0x806,0x816,0x820
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formatsExcluded = 0x431
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tileModesExcluded = 0x001 # For Video Playback
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formats = 0x1,0x5,0x1a,0x80e,0x806,0x816,0x820
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tileModesExcluded = 0x1
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overwriteWidth = ($width/$gameWidth)* 640
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overwriteHeight = ($height/$gameHeight)* 360
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# GUI reduced color banding
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width/$gameWidth)* 640
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overwriteHeight = ($height/$gameHeight)* 368
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# GUI reduced color banding
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width/$gameWidth)* 640
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overwriteHeight = ($height/$gameHeight)* 360
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@ -226,7 +248,7 @@ overwriteHeight = ($height/$gameHeight)* 360
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[TextureRedefine]
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width = 384
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height = 192
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formats = 0x001 # World lighting - Red
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formats = 0x1 # world lighting
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overwriteWidth = ($width/$gameWidth)* 384
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overwriteHeight = ($height/$gameHeight)* 192
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@ -234,7 +256,7 @@ overwriteHeight = ($height/$gameHeight)* 192
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x001,0x005,0x019,0x01a,0x80e,0x816,0x806
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formats = 0x1,0x5,0x1a,0x80e,0x816,0x806
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overwriteWidth = ($width/$gameWidth)* 320
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overwriteHeight = ($height/$gameHeight)* 192
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@ -242,7 +264,25 @@ overwriteHeight = ($height/$gameHeight)* 192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x001,0x005,0x019,0x01a,0x80e,0x816,0x806
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formats = 0x1,0x5,0x1a,0x80e,0x816,0x806
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overwriteWidth = ($width/$gameWidth)* 320
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overwriteHeight = ($height/$gameHeight)* 180
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# GUI reduced color banding
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width/$gameWidth)* 320
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overwriteHeight = ($height/$gameHeight)* 192
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# GUI reduced color banding
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width/$gameWidth)* 320
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overwriteHeight = ($height/$gameHeight)* 180
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@ -250,7 +290,7 @@ overwriteHeight = ($height/$gameHeight)* 180
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[TextureRedefine]
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width = 192
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height = 96
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formats = 0x007,0x806 # Used for Fog
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formats = 0x7,0x806 # Used for Fog
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overwriteWidth = ($width/$gameWidth) * 192
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overwriteHeight = ($height/$gameHeight) * 96
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@ -258,7 +298,7 @@ overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
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formats = 0x7,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
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overwriteWidth = ($width/$gameWidth)* 160
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overwriteHeight = ($height/$gameHeight)* 96
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@ -266,7 +306,7 @@ overwriteHeight = ($height/$gameHeight)* 96
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x007,0x806,0x80e,0x816
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formats = 0x7,0x806,0x80e,0x816
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overwriteWidth = ($width/$gameWidth)* 160
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overwriteHeight = ($height/$gameHeight)* 90
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@ -274,7 +314,7 @@ overwriteHeight = ($height/$gameHeight)* 90
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[TextureRedefine]
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width = 96
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height = 48
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formats = 0x816,0x80e # Used for bloom/depth
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formats = 0x80e,0x816 # Used for bloom/depth
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overwriteWidth = ($width/$gameWidth)* 96
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overwriteHeight = ($height/$gameHeight)* 48
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@ -282,7 +322,7 @@ overwriteHeight = ($height/$gameHeight)* 48
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[TextureRedefine]
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width = 80
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height = 45
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formats = 0x816,0x806 # Used for bloom/fog
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formats = 0x806,0x816 # Used for bloom/fog
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overwriteWidth = ($width/$gameWidth)* 80
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overwriteHeight = ($height/$gameHeight)* 45
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@ -292,7 +332,7 @@ overwriteHeight = ($height/$gameHeight)* 45
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[TextureRedefine]
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width = 160
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height = 64
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 64
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@ -300,7 +340,7 @@ overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 160
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height = 50
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 50
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@ -308,7 +348,7 @@ overwriteHeight = ($height/$gameHeight) * 50
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 64
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@ -316,7 +356,7 @@ overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 128
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height = 50
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 50
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@ -324,7 +364,7 @@ overwriteHeight = ($height/$gameHeight) * 50
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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@ -332,7 +372,7 @@ overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 64
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height = 25
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 25
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@ -340,7 +380,7 @@ overwriteHeight = ($height/$gameHeight) * 25
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[TextureRedefine]
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width = 288
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height = 64
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth) * 288
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overwriteHeight = ($height/$gameHeight) * 64
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@ -348,7 +388,7 @@ overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 266
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height = 50
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth) * 266
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overwriteHeight = ($height/$gameHeight) * 50
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@ -356,7 +396,7 @@ overwriteHeight = ($height/$gameHeight) * 50
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[TextureRedefine]
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width = 160
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height = 32
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 32
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@ -364,7 +404,7 @@ overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 133
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height = 25
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth) * 133
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overwriteHeight = ($height/$gameHeight) * 25
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@ -372,7 +412,7 @@ overwriteHeight = ($height/$gameHeight) * 25
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[TextureRedefine]
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width = 120
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height = 80
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth)* 120
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overwriteHeight = ($height/$gameHeight)* 80
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@ -380,16 +420,16 @@ overwriteHeight = ($height/$gameHeight)* 80
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[TextureRedefine]
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width = 120
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height = 75
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formats = 0x01a
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formats = 0x1a
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overwriteWidth = ($width/$gameWidth)* 120
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overwriteHeight = ($height/$gameHeight)* 75
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# 0x806 - Fogs and Dust
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# Required
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[TextureRedefine]
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[TextureRedefine] # Required
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width = 128
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height = 48
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formats = 0x806,0x816,0x005,0x820
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formats = 0x5,0x806,0x816,0x820
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 48
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@ -477,8 +517,7 @@ overwriteHeight = ($height/$gameHeight)* 11
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
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tileModesExcluded = 0x001 # For Video Playback
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formats = 0x5,0x7,0x19,0x1a,0x41a,0x806,0x80e,0x816
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 540
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@ -486,7 +525,7 @@ overwriteHeight = ($height/$gameHeight) * 540
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
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formats = 0x5,0x7,0x19,0x1a,0x41a,0x806,0x80e,0x816
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 544
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@ -495,7 +534,7 @@ overwriteHeight = ($height/$gameHeight) * 544
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width = 512
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height = 272
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depth = 1
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formats = 0x001,0x005 # Red Viewport / Depth
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formats = 0x1,0x5 # Viewport / Depth
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 272
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@ -503,7 +542,7 @@ overwriteHeight = ($height/$gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 272
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formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
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formats = 0x1,0x1a,0x80e,0x816,0x820
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 272
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@ -511,7 +550,7 @@ overwriteHeight = ($height/$gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 270
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formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
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formats = 0x1,0x1a,0x80e,0x816,0x820
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 270
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@ -528,7 +567,7 @@ overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine] # Top-view to bottom Depth
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width = 2048
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height = 2048
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formats = 0x005
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formats = 0x5
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overwriteWidth = ($width/$gameWidth) * 2048
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overwriteHeight = ($height/$gameHeight) * 2048
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@ -536,7 +575,7 @@ overwriteHeight = ($height/$gameHeight) * 2048
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[TextureRedefine]
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width = 1504
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height = 720
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formats = 0x019
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formats = 0x19
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overwriteWidth = ($width/$gameWidth) * 1504
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overwriteHeight = ($height/$gameHeight) * 720
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@ -544,15 +583,15 @@ overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 1500
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height = 720
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formats = 0x019
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formats = 0x19
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overwriteWidth = ($width/$gameWidth) * 1500
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overwriteHeight = ($height/$gameHeight) * 720
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# Select-Menu Map Overlay
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# Select-Menu Map Overlay, Scope Interface
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[TextureRedefine]
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width = 1280
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height = 608
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formats = 0x019
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formats = 0x19
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 608
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@ -560,7 +599,7 @@ overwriteHeight = ($height/$gameHeight) * 608
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[TextureRedefine]
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width = 192
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height = 192
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formats = 0x019
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formats = 0x19
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overwriteWidth = ($width/$gameWidth) * 192
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overwriteHeight = ($height/$gameHeight) * 192
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@ -568,7 +607,7 @@ overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 1920
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height = 912
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formats = 0x001
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formats = 0x1
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 912
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@ -605,56 +644,6 @@ overwriteHeight = ($height/$gameHeight) * 23
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[TextureRedefine]
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width = 512
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height = 288
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formats = 0x01a,0x80e
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formats = 0x1a,0x80e
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 288
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# Disabled since they break stuff
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# Minimap
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#[TextureRedefine]
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#width = 560
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||||
#height = 560
|
||||
#formats = 0x431
|
||||
#overwriteWidth = 560
|
||||
#overwriteHeight = 560
|
||||
|
||||
# Album images
|
||||
#[TextureRedefine]
|
||||
#width = 854
|
||||
#height = 480
|
||||
#formats = 0x034
|
||||
#overwriteWidth = ($width/$gameWidth) * 854
|
||||
#overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
# Start Menu Controller Mapping Screen Controller Image - Top
|
||||
#[TextureRedefine]
|
||||
#width = 480
|
||||
#height = 250
|
||||
#formats = 0x007
|
||||
#overwriteWidth = ($width/$gameWidth) * 480
|
||||
#overwriteHeight = ($height/$gameHeight) * 250
|
||||
|
||||
# Start Menu Controller Mapping Screen Controller Image - Bottom
|
||||
#[TextureRedefine]
|
||||
#width = 480
|
||||
#height = 125
|
||||
#formats = 0x007
|
||||
#overwriteWidth = ($width/$gameWidth) * 480
|
||||
#overwriteHeight = ($height/$gameHeight) * 125
|
||||
|
||||
# Save images
|
||||
#[TextureRedefine]
|
||||
#width = 256
|
||||
#height = 144
|
||||
#formats = 0x01a,0x41a
|
||||
#overwriteWidth = ($width/$gameWidth) * 256
|
||||
#overwriteHeight = ($height/$gameHeight) * 144
|
||||
|
||||
# Scope interface; already scaled
|
||||
#[TextureRedefine]
|
||||
#width = 1280
|
||||
#height = 608
|
||||
#formats = 0x019
|
||||
#overwriteWidth = ($width/$gameWidth) * 1280
|
||||
#overwriteHeight = ($height/$gameHeight) * 608
|
||||
|
Loading…
x
Reference in New Issue
Block a user