mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
650 lines
13 KiB
Plaintext
650 lines
13 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = Resolution
|
|
path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution"
|
|
description = Changes the games resolution. You cannot change resolutions on the fly.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1080 ("21:9")
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3440x1440 ("21:9")
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 4300x1800 ("21:9")
|
|
$width = 4300
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common 16:10 Resolutions
|
|
|
|
[Preset]
|
|
name = 1440x936 (16:10)
|
|
$width = 1440
|
|
$height = 936 # 720x1.3
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1680x1080 (16:10)
|
|
$width = 1680
|
|
$height = 1080 # 720x1.5
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1224 (16:10)
|
|
$width = 1920
|
|
$height = 1224 # 720x1.7
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1656 (16:10)
|
|
$width = 2560
|
|
$height = 1656 # 720x2.3
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2880x1800 (16:10)
|
|
$width = 2880
|
|
$height = 1800 # 720x2.5
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2448 (16:10)
|
|
$width = 3840
|
|
$height = 2448 # 720x3.4
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x3168 (16:10)
|
|
$width = 5120
|
|
$height = 3168 # 720x4.4
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# All 720p textures:
|
|
# - 0x001=World Lighting
|
|
# - 0x005=Link and Objects Depth
|
|
# - 0x007=World Lighting Red-Green Texture
|
|
# - 0x019=Menu Interface/GUI
|
|
# - 0x01a=Normals
|
|
# - 0x41a=Geometry rendering
|
|
# - 0x806=Wind/Fog
|
|
# - 0x80e=Depth stencil buffer
|
|
# - 0x816=Weapon and Objects Bloom
|
|
# - 0x820=Field Fog
|
|
|
|
# Depth/Geometry/Shading Rendering
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x1,0x5,0x7,0x1a,0x41a,0x80e,0x806,0x816,0x820
|
|
tileModesExcluded = 0x1
|
|
overwriteWidth = ($width/$gameWidth)* 1280
|
|
overwriteHeight = ($height/$gameHeight)* 720
|
|
|
|
# Menu Interface/GUI reduced color banding
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x19
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width/$gameWidth)* 1280
|
|
overwriteHeight = ($height/$gameHeight)* 720
|
|
|
|
# Gamepad - background
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
formats = 0x19
|
|
overwriteWidth = ($width/$gameWidth)* 864
|
|
overwriteHeight = ($height/$gameHeight)* 480
|
|
|
|
# Gamepad - game render size
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
formats = 0x19
|
|
overwriteWidth = ($width/$gameWidth)* 854
|
|
overwriteHeight = ($height/$gameHeight)* 480
|
|
|
|
# All 1/2, 1/4 textures:
|
|
# - 0x001=World Lighting
|
|
# - 0x005=Depth for Link and Objects
|
|
# - 0x019=GUI
|
|
# - 0x01a=Blurs and Normals
|
|
# - 0x80e=World and Objects Depth 32bit
|
|
# - 0x806=Wind/Fog
|
|
# - 0x816=World & Weapon Bloom
|
|
# - 0x820=Fog
|
|
|
|
# Required 1/2 resolutions
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x1,0x5,0x1a,0x80e,0x806,0x816,0x820
|
|
overwriteWidth = ($width/$gameWidth)* 640
|
|
overwriteHeight = ($height/$gameHeight)* 368
|
|
|
|
# Required 1/2 resolutions
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x1,0x5,0x1a,0x80e,0x806,0x816,0x820
|
|
tileModesExcluded = 0x1
|
|
overwriteWidth = ($width/$gameWidth)* 640
|
|
overwriteHeight = ($height/$gameHeight)* 360
|
|
|
|
# GUI reduced color banding
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x19
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width/$gameWidth)* 640
|
|
overwriteHeight = ($height/$gameHeight)* 368
|
|
|
|
# GUI reduced color banding
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x19
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width/$gameWidth)* 640
|
|
overwriteHeight = ($height/$gameHeight)* 360
|
|
|
|
# Required 1/3 resolutions
|
|
[TextureRedefine]
|
|
width = 384
|
|
height = 192
|
|
formats = 0x1 # world lighting
|
|
overwriteWidth = ($width/$gameWidth)* 384
|
|
overwriteHeight = ($height/$gameHeight)* 192
|
|
|
|
# Required 1/4 resolutions
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x1,0x5,0x1a,0x80e,0x816,0x806
|
|
overwriteWidth = ($width/$gameWidth)* 320
|
|
overwriteHeight = ($height/$gameHeight)* 192
|
|
|
|
# Required 1/4 resolutions
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x1,0x5,0x1a,0x80e,0x816,0x806
|
|
overwriteWidth = ($width/$gameWidth)* 320
|
|
overwriteHeight = ($height/$gameHeight)* 180
|
|
|
|
# GUI reduced color banding
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x19
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width/$gameWidth)* 320
|
|
overwriteHeight = ($height/$gameHeight)* 192
|
|
|
|
# GUI reduced color banding
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x19
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width/$gameWidth)* 320
|
|
overwriteHeight = ($height/$gameHeight)* 180
|
|
|
|
# Required 1/6 resolution
|
|
[TextureRedefine]
|
|
width = 192
|
|
height = 96
|
|
formats = 0x7,0x806 # Used for Fog
|
|
overwriteWidth = ($width/$gameWidth) * 192
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
# Required 1/8 resolution
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
formats = 0x7,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
|
|
overwriteWidth = ($width/$gameWidth)* 160
|
|
overwriteHeight = ($height/$gameHeight)* 96
|
|
|
|
# Required 1/8 resolution
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
formats = 0x7,0x806,0x80e,0x816
|
|
overwriteWidth = ($width/$gameWidth)* 160
|
|
overwriteHeight = ($height/$gameHeight)* 90
|
|
|
|
# Required 1/13 resolution
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
formats = 0x80e,0x816 # Used for bloom/depth
|
|
overwriteWidth = ($width/$gameWidth)* 96
|
|
overwriteHeight = ($height/$gameHeight)* 48
|
|
|
|
# Required 1/16 resolution
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
formats = 0x806,0x816 # Used for bloom/fog
|
|
overwriteWidth = ($width/$gameWidth)* 80
|
|
overwriteHeight = ($height/$gameHeight)* 45
|
|
|
|
# 0x01a - Blurs
|
|
|
|
# Start Menu Screen "Complete" blur
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 64
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
# Start Menu Screen "Complete" blur
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 50
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 50
|
|
|
|
# Select Screen - Time and Temp Blur
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 64
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
# Select Screen - Time and Temp Blur
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 50
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 50
|
|
|
|
# Select Screen - Time and Temp Blur
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
# Select Screen - Time and Temp Blur
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 25
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 25
|
|
|
|
# Select Screen - Shrine Locator Blur
|
|
[TextureRedefine]
|
|
width = 288
|
|
height = 64
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 288
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
# Select Screen - Shrine Locator Blur
|
|
[TextureRedefine]
|
|
width = 266
|
|
height = 50
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 266
|
|
overwriteHeight = ($height/$gameHeight) * 50
|
|
|
|
# Select Screen - Shrine Locator Blur
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 32
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
# Select Screen - Shrine Locator Blur
|
|
[TextureRedefine]
|
|
width = 133
|
|
height = 25
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 133
|
|
overwriteHeight = ($height/$gameHeight) * 25
|
|
|
|
# Main menu BOTW logo blur
|
|
[TextureRedefine]
|
|
width = 120
|
|
height = 80
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth)* 120
|
|
overwriteHeight = ($height/$gameHeight)* 80
|
|
|
|
# Main menu BOTW logo blur
|
|
[TextureRedefine]
|
|
width = 120
|
|
height = 75
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth)* 120
|
|
overwriteHeight = ($height/$gameHeight)* 75
|
|
|
|
# 0x806 - Fogs and Dust
|
|
|
|
[TextureRedefine] # Required
|
|
width = 128
|
|
height = 48
|
|
formats = 0x5,0x806,0x816,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
# 0x816 - Blooms & Effects
|
|
|
|
# Heat wave effect
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 512
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth)* 1024
|
|
overwriteHeight = ($height/$gameHeight)* 512
|
|
|
|
# Sheikah slate scope
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 256
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth)* 512
|
|
overwriteHeight = ($height/$gameHeight)* 256
|
|
|
|
# World bloom
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 128
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth)* 256
|
|
overwriteHeight = ($height/$gameHeight)* 128
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 64
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth)* 128
|
|
overwriteHeight = ($height/$gameHeight)* 64
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth)* 64
|
|
overwriteHeight = ($height/$gameHeight)* 32
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 16
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth)* 32
|
|
overwriteHeight = ($height/$gameHeight)* 16
|
|
|
|
[TextureRedefine]
|
|
width = 40
|
|
height = 22
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth)* 40
|
|
overwriteHeight = ($height/$gameHeight)* 22
|
|
|
|
[TextureRedefine]
|
|
width = 24
|
|
height = 16
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth)* 24
|
|
overwriteHeight = ($height/$gameHeight)* 16
|
|
|
|
[TextureRedefine]
|
|
width = 20
|
|
height = 11
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth)* 20
|
|
overwriteHeight = ($height/$gameHeight)* 11
|
|
|
|
# Great Fairy / Stable / Stores Viewports
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x5,0x7,0x19,0x1a,0x41a,0x806,0x80e,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 540
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x5,0x7,0x19,0x1a,0x41a,0x806,0x80e,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 544
|
|
|
|
# Required Great Fairy Red Viewport and Depth port of the same size
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 272
|
|
depth = 1
|
|
formats = 0x1,0x5 # Viewport / Depth
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 272
|
|
formats = 0x1,0x1a,0x80e,0x816,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 270
|
|
formats = 0x1,0x1a,0x80e,0x816,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 270
|
|
|
|
# Required - Great Fairy background heatwave effect
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 512
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
# Depth
|
|
[TextureRedefine] # Top-view to bottom Depth
|
|
width = 2048
|
|
height = 2048
|
|
formats = 0x5
|
|
overwriteWidth = ($width/$gameWidth) * 2048
|
|
overwriteHeight = ($height/$gameHeight) * 2048
|
|
|
|
# Select-Menu Map
|
|
[TextureRedefine]
|
|
width = 1504
|
|
height = 720
|
|
formats = 0x19
|
|
overwriteWidth = ($width/$gameWidth) * 1504
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Select-Menu Map
|
|
[TextureRedefine]
|
|
width = 1500
|
|
height = 720
|
|
formats = 0x19
|
|
overwriteWidth = ($width/$gameWidth) * 1500
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Select-Menu Map Overlay, Scope Interface
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 608
|
|
formats = 0x19
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 608
|
|
|
|
# Mini-map GUI
|
|
[TextureRedefine]
|
|
width = 192
|
|
height = 192
|
|
formats = 0x19
|
|
overwriteWidth = ($width/$gameWidth) * 192
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Red Viewport
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 912
|
|
formats = 0x1
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 912
|
|
|
|
# Red Viewports Smaller Scales
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 45
|
|
formats = 0x806
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 48
|
|
formats = 0x806
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x806
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 23
|
|
formats = 0x806
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 23
|
|
|
|
# 3D Map Ganons Castle & Beasts
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 288
|
|
formats = 0x1a,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 288
|