[TPHD*] Fix menu background

Accidentally applied a suggested fix to the wrong game. Reverted that and applied it to the correct game. Also changed the description of the performance pack slightly so that people know what it does. Could probably be more conclusive about what it does. Looks like a regular shadow resolution pack to me.
This commit is contained in:
Crementif 2019-01-27 14:19:21 +01:00
parent 0995450505
commit f736636a45
3 changed files with 4 additions and 3 deletions

View File

@ -244,8 +244,8 @@ $scaleBlur = 1.0
[TextureRedefine] [TextureRedefine]
width = 1280 width = 1280
height = 720 height = 720
#formats = 0x816,0x810,0x433,0x431,0x41a,0x011,0x001,0x01a #formats = 0x816,0x810,0x433,0x431,0x41a,0x008,0x011,0x001,0x01a
formatsExcluded = 0x431,0x433,0x008 formatsExcluded = 0x431,0x433
tileModesExcluded = 0x001 tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280 overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720 overwriteHeight = ($height/$gameHeight) * 720

View File

@ -2,7 +2,7 @@
titleIds = 000500001019C800,000500001019E600,000500001019E500 titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Resolution name = Resolution
path = "The Legend of Zelda: Twilight Princess HD/Graphics/Performance Resolution" path = "The Legend of Zelda: Twilight Princess HD/Graphics/Performance Resolution"
description = Changes the resolution of the game. description = Changes the resolution of certain effects in the game to increase performance.
version = 3 version = 3
[Preset] [Preset]

View File

@ -204,6 +204,7 @@ $aspectRatio = (16.0/9.0)
width = 1920 width = 1920
height = 1088 height = 1088
#formats = 0x011,0x01a #formats = 0x011,0x01a
formatsExcluded = 0x008
overwriteWidth = ($width/$gameWidth) * 1920 overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1088 overwriteHeight = ($height/$gameHeight) * 1088