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[BotW] Fix Bloom.
Turns out going into a shrine and leaving makes it work. Odd.
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@ -51,7 +51,7 @@ overwriteHeight = 1152
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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#formatsExcluded = 0x816,0x01a #Completely gets rid of bloom
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formatsExcluded = 0x816,0x01a #Need to enter a shrine and leave for bloom to work
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overwriteWidth = 1280
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overwriteHeight = 720
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@ -51,7 +51,7 @@ overwriteHeight = 1728
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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#formatsExcluded = 0x816,0x01a #Completely gets rid of bloom
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formatsExcluded = 0x816,0x01a #Need to enter a shrine and leave for bloom to work
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -51,7 +51,7 @@ overwriteHeight = 2304
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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#formatsExcluded = 0x816,0x01a #Completely gets rid of bloom
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formatsExcluded = 0x816,0x01a #Need to enter a shrine and leave for bloom to work
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -51,7 +51,7 @@ overwriteHeight = 432
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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#formatsExcluded = 0x816,0x01a #Completely gets rid of bloom
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formatsExcluded = 0x816,0x01a #Need to enter a shrine and leave for bloom to work
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overwriteWidth = 480
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overwriteHeight = 270
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@ -51,7 +51,7 @@ overwriteHeight = 576
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[TextureRedefine] #q-res1, main bloom, AO
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width = 320
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height = 180
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#formatsExcluded = 0x816,0x01a #Completely gets rid of bloom
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formatsExcluded = 0x816,0x01a #Need to enter a shrine and leave for bloom to work
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overwriteWidth = 640
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overwriteHeight = 360
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@ -51,7 +51,7 @@ overwriteHeight = 864
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[TextureRedefine] #q-res1 Main bloom pass, AO
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width = 320
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height = 180
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#formatsExcluded = 0x816,0x01a #Completely gets rid of bloom
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formatsExcluded = 0x816,0x01a #Need to enter a shrine and leave for bloom to work
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overwriteWidth = 960
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overwriteHeight = 540
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