[BotW] Comment out several lines, recommended by MaxG3D

This commit is contained in:
Michael 2017-04-03 17:51:06 -07:00
parent fd261855b1
commit f9af4463f0
6 changed files with 126 additions and 144 deletions

View File

@ -12,21 +12,18 @@ overwriteHeight = 2880
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2884
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2432
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 4608
overwriteHeight = 2592
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 2560
overwriteHeight = 1152
[TextureRedefine] #q-res1
width = 320
height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 1280
overwriteHeight = 720
#[TextureRedefine] #q-res1
#width = 320
#height = 180
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
#overwriteWidth = 1280
#overwriteHeight = 720
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 1280
overwriteHeight = 580
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 1280
#overwriteHeight = 580
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 1280
overwriteHeight = 576
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 1280
#overwriteHeight = 576
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 720
overwriteHeight = 360
#[TextureRedefine] #o-res1
#width = 160
#height = 90
#overwriteWidth = 720
#overwriteHeight = 360
[TextureRedefine] # O
width = 80

View File

@ -12,21 +12,18 @@ overwriteHeight = 4320
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4326
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 3648
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 6912
overwriteHeight = 3888
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 3840
overwriteHeight = 1728
[TextureRedefine] #q-res1
width = 320
height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 1920
overwriteHeight = 1080
#[TextureRedefine] #q-res1
#width = 320
#height = 180
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
#overwriteWidth = 1920
#overwriteHeight = 1080
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 1920
overwriteHeight = 870
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 1920
#overwriteHeight = 870
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 1920
overwriteHeight = 864
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 1920
#overwriteHeight = 864
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 960
overwriteHeight = 540
#[TextureRedefine] #o-res1
#width = 160
#height = 90
#overwriteWidth = 960
#overwriteHeight = 540
[TextureRedefine] # O
width = 80

View File

@ -12,21 +12,18 @@ overwriteHeight = 5760
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5768
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 4864
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 9216
overwriteHeight = 5184
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 5120
overwriteHeight = 2304
[TextureRedefine] #q-res1
width = 320
height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 2560
overwriteHeight = 1440
#[TextureRedefine] #q-res1
#width = 320
#height = 180
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
#overwriteWidth = 2560
#overwriteHeight = 1440
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth 2560
overwriteHeight = 1160
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth 2560
#overwriteHeight = 1160
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 2560
overwriteHeight = 1152
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 2560
#overwriteHeight = 1152
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 1281
overwriteHeight = 721
#[TextureRedefine] #o-res1
#width = 160
#height = 90
#overwriteWidth = 1281
#overwriteHeight = 721
[TextureRedefine] # O
width = 80

View File

@ -12,21 +12,18 @@ overwriteHeight = 1080
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1082
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 912
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1728
overwriteHeight = 972
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #q-res1
width = 320
height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 480
overwriteHeight = 270
#[TextureRedefine] #q-res1
#width = 320
#height = 180
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
#overwriteWidth = 480
#overwriteHeight = 270
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 480
overwriteHeight = 218
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 480
#overwriteHeight = 218
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 480
overwriteHeight = 216
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 480
#overwriteHeight = 216
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 240
overwriteHeight = 135
#[TextureRedefine] #o-res1
#width = 160
#height = 90
#overwriteWidth = 240
#overwriteHeight = 135
[TextureRedefine] # O
width = 80

View File

@ -12,21 +12,18 @@ overwriteHeight = 1440
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1442
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1216
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2304
overwriteHeight = 1296
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 1280
overwriteHeight = 576
[TextureRedefine] #q-res1, main bloom, AO
width = 320
height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 640
overwriteHeight = 360
#[TextureRedefine] #q-res1, main bloom, AO
#width = 320
#height = 180
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
#overwriteWidth = 640
#overwriteHeight = 360
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 641
overwriteHeight = 291
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 641
#overwriteHeight = 291
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 641
overwriteHeight = 289
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 641
#overwriteHeight = 289
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 320
overwriteHeight = 180
#[TextureRedefine] #o-res1
#width = 160
#height = 90
#overwriteWidth = 320
#overwriteHeight = 180
[TextureRedefine] # O
width = 80

View File

@ -12,21 +12,18 @@ overwriteHeight = 2160
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2163
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 1824
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3456
overwriteHeight = 1944
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 1920
overwriteHeight = 864
[TextureRedefine] #q-res1 Main bloom pass, AO
width = 320
height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 960
overwriteHeight = 540
#[TextureRedefine] #q-res1 Main bloom pass, AO
#width = 320
#height = 180
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
#overwriteWidth = 960
#overwriteHeight = 540
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 960
overwriteHeight = 435
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 960
#overwriteHeight = 435
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 960
overwriteHeight = 432
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 960
#overwriteHeight = 432
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 480
overwriteHeight = 270
#[TextureRedefine] #o-res1
#width = 160
#height = 90
#overwriteWidth = 480
#overwriteHeight = 270
[TextureRedefine] # O
width = 80