[BotW] Comment out several lines, recommended by MaxG3D

This commit is contained in:
Michael 2017-04-03 17:51:06 -07:00
parent fd261855b1
commit f9af4463f0
6 changed files with 126 additions and 144 deletions

View File

@ -12,21 +12,18 @@ overwriteHeight = 2880
[TextureRedefine] #TV2 [TextureRedefine] #TV2
width = 1280 width = 1280
height = 721 height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 5120 overwriteWidth = 5120
overwriteHeight = 2884 overwriteHeight = 2884
[TextureRedefine] #TV3 [TextureRedefine] #TV3
width = 1280 width = 1280
height = 608 height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 5120 overwriteWidth = 5120
overwriteHeight = 2432 overwriteHeight = 2432
[TextureRedefine] #TV4 [TextureRedefine] #TV4
width = 1152 width = 1152
height = 648 height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 4608 overwriteWidth = 4608
overwriteHeight = 2592 overwriteHeight = 2592
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1152 overwriteHeight = 1152
[TextureRedefine] #q-res1 #[TextureRedefine] #q-res1
width = 320 #width = 320
height = 180 #height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game #formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 1280 #overwriteWidth = 1280
overwriteHeight = 720 #overwriteHeight = 720
[TextureRedefine] #q-res2 #[TextureRedefine] #q-res2
width = 320 #width = 320
height = 145 #height = 145
overwriteWidth = 1280 #overwriteWidth = 1280
overwriteHeight = 580 #overwriteHeight = 580
[TextureRedefine] #q-res3 #[TextureRedefine] #q-res3
width = 320 #width = 320
height = 144 #height = 144
overwriteWidth = 1280 #overwriteWidth = 1280
overwriteHeight = 576 #overwriteHeight = 576
[TextureRedefine] #o-res1 #[TextureRedefine] #o-res1
width = 160 #width = 160
height = 90 #height = 90
overwriteWidth = 720 #overwriteWidth = 720
overwriteHeight = 360 #overwriteHeight = 360
[TextureRedefine] # O [TextureRedefine] # O
width = 80 width = 80

View File

@ -12,21 +12,18 @@ overwriteHeight = 4320
[TextureRedefine] #TV2 [TextureRedefine] #TV2
width = 1280 width = 1280
height = 721 height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680 overwriteWidth = 7680
overwriteHeight = 4326 overwriteHeight = 4326
[TextureRedefine] #TV3 [TextureRedefine] #TV3
width = 1280 width = 1280
height = 608 height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680 overwriteWidth = 7680
overwriteHeight = 3648 overwriteHeight = 3648
[TextureRedefine] #TV4 [TextureRedefine] #TV4
width = 1152 width = 1152
height = 648 height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 6912 overwriteWidth = 6912
overwriteHeight = 3888 overwriteHeight = 3888
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 1728 overwriteHeight = 1728
[TextureRedefine] #q-res1 #[TextureRedefine] #q-res1
width = 320 #width = 320
height = 180 #height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game #formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 1920 #overwriteWidth = 1920
overwriteHeight = 1080 #overwriteHeight = 1080
[TextureRedefine] #q-res2 #[TextureRedefine] #q-res2
width = 320 #width = 320
height = 145 #height = 145
overwriteWidth = 1920 #overwriteWidth = 1920
overwriteHeight = 870 #overwriteHeight = 870
[TextureRedefine] #q-res3 #[TextureRedefine] #q-res3
width = 320 #width = 320
height = 144 #height = 144
overwriteWidth = 1920 #overwriteWidth = 1920
overwriteHeight = 864 #overwriteHeight = 864
[TextureRedefine] #o-res1 #[TextureRedefine] #o-res1
width = 160 #width = 160
height = 90 #height = 90
overwriteWidth = 960 #overwriteWidth = 960
overwriteHeight = 540 #overwriteHeight = 540
[TextureRedefine] # O [TextureRedefine] # O
width = 80 width = 80

View File

@ -12,21 +12,18 @@ overwriteHeight = 5760
[TextureRedefine] #TV2 [TextureRedefine] #TV2
width = 1280 width = 1280
height = 721 height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240 overwriteWidth = 10240
overwriteHeight = 5768 overwriteHeight = 5768
[TextureRedefine] #TV3 [TextureRedefine] #TV3
width = 1280 width = 1280
height = 608 height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240 overwriteWidth = 10240
overwriteHeight = 4864 overwriteHeight = 4864
[TextureRedefine] #TV4 [TextureRedefine] #TV4
width = 1152 width = 1152
height = 648 height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 9216 overwriteWidth = 9216
overwriteHeight = 5184 overwriteHeight = 5184
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 5120 overwriteWidth = 5120
overwriteHeight = 2304 overwriteHeight = 2304
[TextureRedefine] #q-res1 #[TextureRedefine] #q-res1
width = 320 #width = 320
height = 180 #height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game #formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 2560 #overwriteWidth = 2560
overwriteHeight = 1440 #overwriteHeight = 1440
[TextureRedefine] #q-res2 #[TextureRedefine] #q-res2
width = 320 #width = 320
height = 145 #height = 145
overwriteWidth 2560 #overwriteWidth 2560
overwriteHeight = 1160 #overwriteHeight = 1160
[TextureRedefine] #q-res3 #[TextureRedefine] #q-res3
width = 320 #width = 320
height = 144 #height = 144
overwriteWidth = 2560 #overwriteWidth = 2560
overwriteHeight = 1152 #overwriteHeight = 1152
[TextureRedefine] #o-res1 #[TextureRedefine] #o-res1
width = 160 #width = 160
height = 90 #height = 90
overwriteWidth = 1281 #overwriteWidth = 1281
overwriteHeight = 721 #overwriteHeight = 721
[TextureRedefine] # O [TextureRedefine] # O
width = 80 width = 80

View File

@ -12,21 +12,18 @@ overwriteHeight = 1080
[TextureRedefine] #TV2 [TextureRedefine] #TV2
width = 1280 width = 1280
height = 721 height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1082 overwriteHeight = 1082
[TextureRedefine] #TV3 [TextureRedefine] #TV3
width = 1280 width = 1280
height = 608 height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 912 overwriteHeight = 912
[TextureRedefine] #TV4 [TextureRedefine] #TV4
width = 1152 width = 1152
height = 648 height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1728 overwriteWidth = 1728
overwriteHeight = 972 overwriteHeight = 972
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 432 overwriteHeight = 432
[TextureRedefine] #q-res1 #[TextureRedefine] #q-res1
width = 320 #width = 320
height = 180 #height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game #formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 480 #overwriteWidth = 480
overwriteHeight = 270 #overwriteHeight = 270
[TextureRedefine] #q-res2 #[TextureRedefine] #q-res2
width = 320 #width = 320
height = 145 #height = 145
overwriteWidth = 480 #overwriteWidth = 480
overwriteHeight = 218 #overwriteHeight = 218
[TextureRedefine] #q-res3 #[TextureRedefine] #q-res3
width = 320 #width = 320
height = 144 #height = 144
overwriteWidth = 480 #overwriteWidth = 480
overwriteHeight = 216 #overwriteHeight = 216
[TextureRedefine] #o-res1 #[TextureRedefine] #o-res1
width = 160 #width = 160
height = 90 #height = 90
overwriteWidth = 240 #overwriteWidth = 240
overwriteHeight = 135 #overwriteHeight = 135
[TextureRedefine] # O [TextureRedefine] # O
width = 80 width = 80

View File

@ -12,21 +12,18 @@ overwriteHeight = 1440
[TextureRedefine] #TV2 [TextureRedefine] #TV2
width = 1280 width = 1280
height = 721 height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1442 overwriteHeight = 1442
[TextureRedefine] #TV3 [TextureRedefine] #TV3
width = 1280 width = 1280
height = 608 height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1216 overwriteHeight = 1216
[TextureRedefine] #TV4 [TextureRedefine] #TV4
width = 1152 width = 1152
height = 648 height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2304 overwriteWidth = 2304
overwriteHeight = 1296 overwriteHeight = 1296
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 576 overwriteHeight = 576
[TextureRedefine] #q-res1, main bloom, AO #[TextureRedefine] #q-res1, main bloom, AO
width = 320 #width = 320
height = 180 #height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game #formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 640 #overwriteWidth = 640
overwriteHeight = 360 #overwriteHeight = 360
[TextureRedefine] #q-res2 #[TextureRedefine] #q-res2
width = 320 #width = 320
height = 145 #height = 145
overwriteWidth = 641 #overwriteWidth = 641
overwriteHeight = 291 #overwriteHeight = 291
[TextureRedefine] #q-res3 #[TextureRedefine] #q-res3
width = 320 #width = 320
height = 144 #height = 144
overwriteWidth = 641 #overwriteWidth = 641
overwriteHeight = 289 #overwriteHeight = 289
[TextureRedefine] #o-res1 #[TextureRedefine] #o-res1
width = 160 #width = 160
height = 90 #height = 90
overwriteWidth = 320 #overwriteWidth = 320
overwriteHeight = 180 #overwriteHeight = 180
[TextureRedefine] # O [TextureRedefine] # O
width = 80 width = 80

View File

@ -12,21 +12,18 @@ overwriteHeight = 2160
[TextureRedefine] #TV2 [TextureRedefine] #TV2
width = 1280 width = 1280
height = 721 height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2163 overwriteHeight = 2163
[TextureRedefine] #TV3 [TextureRedefine] #TV3
width = 1280 width = 1280
height = 608 height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 1824 overwriteHeight = 1824
[TextureRedefine] #TV4 [TextureRedefine] #TV4
width = 1152 width = 1152
height = 648 height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3456 overwriteWidth = 3456
overwriteHeight = 1944 overwriteHeight = 1944
@ -48,30 +45,30 @@ height = 288
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 864 overwriteHeight = 864
[TextureRedefine] #q-res1 Main bloom pass, AO #[TextureRedefine] #q-res1 Main bloom pass, AO
width = 320 #width = 320
height = 180 #height = 180
formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game #formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
overwriteWidth = 960 #overwriteWidth = 960
overwriteHeight = 540 #overwriteHeight = 540
[TextureRedefine] #q-res2 #[TextureRedefine] #q-res2
width = 320 #width = 320
height = 145 #height = 145
overwriteWidth = 960 #overwriteWidth = 960
overwriteHeight = 435 #overwriteHeight = 435
[TextureRedefine] #q-res3 #[TextureRedefine] #q-res3
width = 320 #width = 320
height = 144 #height = 144
overwriteWidth = 960 #overwriteWidth = 960
overwriteHeight = 432 #overwriteHeight = 432
[TextureRedefine] #o-res1 #[TextureRedefine] #o-res1
width = 160 #width = 160
height = 90 #height = 90
overwriteWidth = 480 #overwriteWidth = 480
overwriteHeight = 270 #overwriteHeight = 270
[TextureRedefine] # O [TextureRedefine] # O
width = 80 width = 80