mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 11:34:15 +01:00
[BotW] Comment out several lines, recommended by MaxG3D
This commit is contained in:
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fd261855b1
commit
f9af4463f0
@ -12,21 +12,18 @@ overwriteHeight = 2880
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2884
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2432
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 4608
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overwriteHeight = 2592
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@ -48,30 +45,30 @@ height = 288
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overwriteWidth = 2560
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overwriteHeight = 1152
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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overwriteWidth = 1280
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overwriteHeight = 720
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#[TextureRedefine] #q-res1
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#width = 320
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#height = 180
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#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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#overwriteWidth = 1280
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#overwriteHeight = 720
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[TextureRedefine] #q-res2
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width = 320
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height = 145
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overwriteWidth = 1280
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overwriteHeight = 580
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth = 1280
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#overwriteHeight = 580
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[TextureRedefine] #q-res3
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width = 320
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height = 144
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overwriteWidth = 1280
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overwriteHeight = 576
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = 1280
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#overwriteHeight = 576
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = 720
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overwriteHeight = 360
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#[TextureRedefine] #o-res1
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#width = 160
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#height = 90
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#overwriteWidth = 720
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#overwriteHeight = 360
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[TextureRedefine] # O
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width = 80
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@ -12,21 +12,18 @@ overwriteHeight = 4320
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 4326
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 3648
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 6912
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overwriteHeight = 3888
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@ -48,30 +45,30 @@ height = 288
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overwriteWidth = 3840
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overwriteHeight = 1728
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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overwriteWidth = 1920
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overwriteHeight = 1080
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#[TextureRedefine] #q-res1
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#width = 320
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#height = 180
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#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[TextureRedefine] #q-res2
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width = 320
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height = 145
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overwriteWidth = 1920
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overwriteHeight = 870
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth = 1920
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#overwriteHeight = 870
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[TextureRedefine] #q-res3
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width = 320
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height = 144
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overwriteWidth = 1920
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overwriteHeight = 864
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = 1920
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#overwriteHeight = 864
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = 960
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overwriteHeight = 540
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#[TextureRedefine] #o-res1
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#width = 160
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#height = 90
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#overwriteWidth = 960
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#overwriteHeight = 540
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[TextureRedefine] # O
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width = 80
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@ -12,21 +12,18 @@ overwriteHeight = 5760
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 5768
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 4864
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 9216
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overwriteHeight = 5184
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@ -48,30 +45,30 @@ height = 288
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overwriteWidth = 5120
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overwriteHeight = 2304
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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overwriteWidth = 2560
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overwriteHeight = 1440
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#[TextureRedefine] #q-res1
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#width = 320
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#height = 180
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#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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#overwriteWidth = 2560
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#overwriteHeight = 1440
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[TextureRedefine] #q-res2
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width = 320
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height = 145
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overwriteWidth 2560
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overwriteHeight = 1160
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth 2560
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#overwriteHeight = 1160
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[TextureRedefine] #q-res3
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width = 320
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height = 144
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overwriteWidth = 2560
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overwriteHeight = 1152
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = 2560
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#overwriteHeight = 1152
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = 1281
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overwriteHeight = 721
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#[TextureRedefine] #o-res1
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#width = 160
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#height = 90
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#overwriteWidth = 1281
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#overwriteHeight = 721
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[TextureRedefine] # O
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width = 80
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@ -12,21 +12,18 @@ overwriteHeight = 1080
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 1082
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 912
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1728
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overwriteHeight = 972
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@ -48,30 +45,30 @@ height = 288
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overwriteWidth = 960
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overwriteHeight = 432
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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overwriteWidth = 480
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overwriteHeight = 270
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#[TextureRedefine] #q-res1
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#width = 320
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#height = 180
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#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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#overwriteWidth = 480
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#overwriteHeight = 270
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[TextureRedefine] #q-res2
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width = 320
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height = 145
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overwriteWidth = 480
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overwriteHeight = 218
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth = 480
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#overwriteHeight = 218
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[TextureRedefine] #q-res3
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width = 320
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height = 144
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overwriteWidth = 480
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overwriteHeight = 216
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = 480
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#overwriteHeight = 216
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = 240
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overwriteHeight = 135
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#[TextureRedefine] #o-res1
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#width = 160
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#height = 90
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#overwriteWidth = 240
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#overwriteHeight = 135
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[TextureRedefine] # O
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width = 80
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@ -12,21 +12,18 @@ overwriteHeight = 1440
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1442
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1216
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2304
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overwriteHeight = 1296
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@ -48,30 +45,30 @@ height = 288
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overwriteWidth = 1280
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overwriteHeight = 576
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[TextureRedefine] #q-res1, main bloom, AO
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width = 320
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height = 180
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formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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overwriteWidth = 640
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overwriteHeight = 360
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#[TextureRedefine] #q-res1, main bloom, AO
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#width = 320
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#height = 180
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#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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#overwriteWidth = 640
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#overwriteHeight = 360
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[TextureRedefine] #q-res2
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width = 320
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height = 145
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overwriteWidth = 641
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overwriteHeight = 291
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth = 641
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#overwriteHeight = 291
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[TextureRedefine] #q-res3
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width = 320
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height = 144
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overwriteWidth = 641
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overwriteHeight = 289
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = 641
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#overwriteHeight = 289
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = 320
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overwriteHeight = 180
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#[TextureRedefine] #o-res1
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#width = 160
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#height = 90
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#overwriteWidth = 320
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#overwriteHeight = 180
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[TextureRedefine] # O
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width = 80
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@ -12,21 +12,18 @@ overwriteHeight = 2160
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 2163
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 1824
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3456
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overwriteHeight = 1944
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@ -48,30 +45,30 @@ height = 288
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overwriteWidth = 1920
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overwriteHeight = 864
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[TextureRedefine] #q-res1 Main bloom pass, AO
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width = 320
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height = 180
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formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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overwriteWidth = 960
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overwriteHeight = 540
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#[TextureRedefine] #q-res1 Main bloom pass, AO
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#width = 320
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#height = 180
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#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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#overwriteWidth = 960
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#overwriteHeight = 540
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[TextureRedefine] #q-res2
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width = 320
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height = 145
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overwriteWidth = 960
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overwriteHeight = 435
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth = 960
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#overwriteHeight = 435
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[TextureRedefine] #q-res3
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width = 320
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height = 144
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overwriteWidth = 960
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overwriteHeight = 432
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = 960
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#overwriteHeight = 432
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = 480
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overwriteHeight = 270
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#[TextureRedefine] #o-res1
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#width = 160
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#height = 90
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#overwriteWidth = 480
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#overwriteHeight = 270
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[TextureRedefine] # O
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width = 80
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Loading…
Reference in New Issue
Block a user