Re-add Pac-Man resolutions pack and Rayman Legends improvements (#447)

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icup321 2020-05-26 17:31:58 -04:00 committed by GitHub
parent 03cfbd5024
commit fd5e6cb0f5
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 312 additions and 1 deletions

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@ -0,0 +1,130 @@
[Definition]
titleIds = 000500001017E600,000500001017E500,0005000010182300
name = Resolution
path = "PAC-MAN & the Ghostly Adventures 2/Graphics/Resolution"
description = Changes the resolution of the game. Made by Slashiee & ICUP321.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # TV Resolution
width = 1280
height = 720
formatsExcluded = 0x031,0x033
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 320
height = 192
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 160
height = 96
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90

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@ -0,0 +1,130 @@
[Definition]
titleIds = 0005000010146300,0005000010147900,000500001014F300
name = Resolution
path = "PAC-MAN & the Ghostly Adventures/Graphics/Resolution"
description = Changes the resolution of the game. Made by Slashiee & ICUP321.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # TV Resolution
width = 1280
height = 720
formatsExcluded = 0x031,0x033
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 320
height = 192
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 160
height = 96
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90

View File

@ -96,6 +96,7 @@ overwriteHeight = ($height/$gameHeight) * 1088
[TextureRedefine]
width = 1920
height = 1080
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080
@ -110,3 +111,53 @@ width = 856
height = 480
overwriteWidth = ($width/$gameWidth) * 856
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # Half-Res
width = 960
height = 544
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 544
[TextureRedefine]
width = 960
height = 540
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 540
[TextureRedefine] # Screen Gradient
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 448
height = 240
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine]
width = 428
height = 240
overwriteWidth = ($width/$gameWidth) * 428
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine]
width = 288
height = 160
overwriteWidth = ($width/$gameWidth) * 288
overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine]
width = 285
height = 160
overwriteWidth = ($width/$gameWidth) * 285
overwriteHeight = ($height/$gameHeight) * 160