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[Pikmin 3] Scale more half-res formats, fix q-res scaling
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@ -90,14 +90,14 @@ overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine] # Blur Map
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width = 640
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height = 368
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formats = 0x1,0x5,0x19,0x1a,0x816
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formats = 0x1,0x5,0x19,0x1a,0x80e,0x816,0x820
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine] # Blur Map
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width = 640
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height = 360
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formats = 0x1,0x19,0x816,0x820
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formats = 0x1,0x5,0x19,0x1a,0x80e,0x816,0x820
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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@ -116,10 +116,17 @@ formats = 0x1,0x816
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine] # Bloom Map
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width = 320
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height = 192
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formats = 0x1a,0x816
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Bloom Map
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width = 320
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height = 180
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formats = 0x816,0x820
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formats = 0x1a,0x816,0x820
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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