[Pikmin 3] Scale more half-res formats, fix q-res scaling

This commit is contained in:
Michael 2018-12-06 16:22:22 -08:00
parent 7b7802ee1a
commit fe6a272876

View File

@ -90,14 +90,14 @@ overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine] # Blur Map
width = 640
height = 368
formats = 0x1,0x5,0x19,0x1a,0x816
formats = 0x1,0x5,0x19,0x1a,0x80e,0x816,0x820
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine] # Blur Map
width = 640
height = 360
formats = 0x1,0x19,0x816,0x820
formats = 0x1,0x5,0x19,0x1a,0x80e,0x816,0x820
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360
@ -116,10 +116,17 @@ formats = 0x1,0x816
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine] # Bloom Map
width = 320
height = 192
formats = 0x1a,0x816
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine] # Bloom Map
width = 320
height = 180
formats = 0x816,0x820
formats = 0x1a,0x816,0x820
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180