[BotW] Fix draw distance crashes

Fixes at least the crash when you go to Vah Ruta, but likely the other crashes too.

Fix was made by Exzap, I'm just uploading it.
This commit is contained in:
Crementif 2021-02-03 21:36:48 +01:00
parent aa315841d2
commit fe82cd0f19
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@ -5,11 +5,11 @@ moduleMatches = 0x6267BFD0
0x02C5E660 = lis r9, 0x8B60 ; add 0x50000000 to main gameheap which by default has a fixed size of 0x3B600000. Can't make it larger due to overlay arena being in the way
SaveAreaHeapSize = 8 * 1024 * 1024 ; 8MiB (default is 2312KiB)
TriggerParamHeapSize = 8 * 1024 * 1024 ; 8MiB (default is around 2616KiB)
HavokMainHeapSize = 80 * 1024 * 1024 ; 80MiB (default is 30MiB)
PhysicsTempLowHeapSize = 512 * 1024; 512KiB (default is 128KiB)
PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB)
SaveAreaHeapSize = 8 * 1024 * 1024 ; 8MiB (default is 2312KiB)
TriggerParamHeapSize = 8 * 1024 * 1024 ; 8MiB (default is around 2616KiB)
HavokMainHeapSize = 80 * 1024 * 1024 ; 80MiB (default is 30MiB)
PhysicsTempLowHeapSize = 512 * 1024 ; 512KiB (default is 128KiB)
PhysicsSystemHeapSize = 512 * 1024 ; 512KiB (default is 128KiB)
; GameDataHeap
0x032015E0 = lis r3, (SaveAreaHeapSize@ha + TriggerParamHeapSize@ha)
@ -33,19 +33,18 @@ PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB)
0x037fd6d4 = lis r3, PhysicsSystemHeapSize@ha
; Terrain Scene
0x02C5A208 = lis r3, 0x400 #lis r3, 0x140
0x02C5A208 = lis r3, 0x400 ; lis r3, 0x140
; KingSystem -> ForestRenderer
0x0338cdbc = lis r3,0x80 # lis r3,0x30
0x0338cdbc = lis r3, 0x80 ; lis r3,0x30
; KingSystem -> ForestRenderer -> ForestRenderer - WorkHeap
0x033C9D80 = lis r3, 0x20 # lis r3, 0xC
0x033C9D80 = lis r3, 0x20 ; lis r3, 0xC
; Overlay arena
0x030AA5F4 = lis r7, 0x4000 ; expand overlay arena root heap size to 0x40000000 (1GiB) from default 0x1C000000 (448MiB). Can't make it larger due to forground bucket memory being in the way (starts at 0xE0000000)
; Extra size for overlay arena from rules.txt is 0x24000000 (576MiB)
; Extra size for overlay arena from rules.txt is 0x24000000 (576MiB)
; Overlay arena -> FixedHeap
; FixedHeap seems to store terrain renderer among other things
0x034ED614 = lis r3, 0x0C20 + 0x1000 ; add 256MiB
@ -80,7 +79,7 @@ PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB)
0x0340f33C = nop
; ForResourceS
0x0340f3f4 = lis r0,0x940 + 0x1000 ; add 256MiB
0x0340f3f4 = lis r0, 0x940 + 0x1000 ; add 256MiB
; ForResourceL
; 0340F370 addis r26, r26, 0x20
@ -89,7 +88,13 @@ PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB)
0x340F370 = lis r26, 0x2200 ; add around 288MiB
; PlacementMgr heap
0x037c0f30 = li r28,0x5a + 0x40 ; in MiB
0x037c0f30 = li r28, 0x5a + 0x40 ; in MiB
; Some pool size related to PlacementMgr ?
0x02c4136c = li r10, 0x1000 + 0x400
0x02c413f0 = li r10, 0x1000 + 0x400
0x02c43e64 = li r10, 0x1000 + 0x400
0x02c46340 = li r10, 0x1000 + 0x400
; Increase the size of the resource heap for small resources. When using mods like e.g. draw distance this would likely be the reason why it would spawn panic moons.