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https://github.com/cemu-project/cemu_graphic_packs.git
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[BotW] Fix draw distance crashes
Fixes at least the crash when you go to Vah Ruta, but likely the other crashes too. Fix was made by Exzap, I'm just uploading it.
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@ -5,11 +5,11 @@ moduleMatches = 0x6267BFD0
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0x02C5E660 = lis r9, 0x8B60 ; add 0x50000000 to main gameheap which by default has a fixed size of 0x3B600000. Can't make it larger due to overlay arena being in the way
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SaveAreaHeapSize = 8 * 1024 * 1024 ; 8MiB (default is 2312KiB)
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TriggerParamHeapSize = 8 * 1024 * 1024 ; 8MiB (default is around 2616KiB)
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HavokMainHeapSize = 80 * 1024 * 1024 ; 80MiB (default is 30MiB)
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PhysicsTempLowHeapSize = 512 * 1024; 512KiB (default is 128KiB)
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PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB)
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SaveAreaHeapSize = 8 * 1024 * 1024 ; 8MiB (default is 2312KiB)
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TriggerParamHeapSize = 8 * 1024 * 1024 ; 8MiB (default is around 2616KiB)
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HavokMainHeapSize = 80 * 1024 * 1024 ; 80MiB (default is 30MiB)
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PhysicsTempLowHeapSize = 512 * 1024 ; 512KiB (default is 128KiB)
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PhysicsSystemHeapSize = 512 * 1024 ; 512KiB (default is 128KiB)
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; GameDataHeap
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0x032015E0 = lis r3, (SaveAreaHeapSize@ha + TriggerParamHeapSize@ha)
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@ -33,19 +33,18 @@ PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB)
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0x037fd6d4 = lis r3, PhysicsSystemHeapSize@ha
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; Terrain Scene
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0x02C5A208 = lis r3, 0x400 #lis r3, 0x140
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0x02C5A208 = lis r3, 0x400 ; lis r3, 0x140
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; KingSystem -> ForestRenderer
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0x0338cdbc = lis r3,0x80 # lis r3,0x30
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0x0338cdbc = lis r3, 0x80 ; lis r3,0x30
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; KingSystem -> ForestRenderer -> ForestRenderer - WorkHeap
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0x033C9D80 = lis r3, 0x20 # lis r3, 0xC
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0x033C9D80 = lis r3, 0x20 ; lis r3, 0xC
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; Overlay arena
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0x030AA5F4 = lis r7, 0x4000 ; expand overlay arena root heap size to 0x40000000 (1GiB) from default 0x1C000000 (448MiB). Can't make it larger due to forground bucket memory being in the way (starts at 0xE0000000)
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; Extra size for overlay arena from rules.txt is 0x24000000 (576MiB)
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; Extra size for overlay arena from rules.txt is 0x24000000 (576MiB)
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; Overlay arena -> FixedHeap
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; FixedHeap seems to store terrain renderer among other things
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0x034ED614 = lis r3, 0x0C20 + 0x1000 ; add 256MiB
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@ -80,7 +79,7 @@ PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB)
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0x0340f33C = nop
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; ForResourceS
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0x0340f3f4 = lis r0,0x940 + 0x1000 ; add 256MiB
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0x0340f3f4 = lis r0, 0x940 + 0x1000 ; add 256MiB
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; ForResourceL
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; 0340F370 addis r26, r26, 0x20
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@ -89,7 +88,13 @@ PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB)
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0x340F370 = lis r26, 0x2200 ; add around 288MiB
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; PlacementMgr heap
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0x037c0f30 = li r28,0x5a + 0x40 ; in MiB
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0x037c0f30 = li r28, 0x5a + 0x40 ; in MiB
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; Some pool size related to PlacementMgr ?
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0x02c4136c = li r10, 0x1000 + 0x400
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0x02c413f0 = li r10, 0x1000 + 0x400
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0x02c43e64 = li r10, 0x1000 + 0x400
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0x02c46340 = li r10, 0x1000 + 0x400
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; Increase the size of the resource heap for small resources. When using mods like e.g. draw distance this would likely be the reason why it would spawn panic moons.
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