[Bayo2] Fix load screen

.. and particles
This commit is contained in:
getdls 2020-01-12 21:36:58 +01:00
parent 49665f96a1
commit feb37c730b

View File

@ -131,6 +131,13 @@ height = 176
overwriteWidth = ($width / $gameWidth) * 320 overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 176 overwriteHeight = ($height / $gameHeight) * 176
[TextureRedefine] # depth loading etc
width = 256
height = 256
formats = 0x011
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine] # Bloom Mip [TextureRedefine] # Bloom Mip
width = 96 width = 96
height = 48 height = 48
@ -155,3 +162,17 @@ width = 48
height = 32 height = 32
overwriteWidth = ($width / $gameWidth) * 48 overwriteWidth = ($width / $gameWidth) * 48
overwriteHeight = ($height / $gameHeight) * 32 overwriteHeight = ($height / $gameHeight) * 32
[TextureRedefine] # particles
width = 8
height = 8
formats = 0x01a
overwriteWidth = ($width / $gameWidth) * 8
overwriteHeight = ($height / $gameHeight) * 8
[TextureRedefine] # grading?
width = 4
height = 4
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 4
overwriteHeight = ($height / $gameHeight) * 4