Commit Graph

4 Commits

Author SHA1 Message Date
Crementif
306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00
NAVras-Z
f9066de98d [Filters] Use textureSize() instead
As of Cemu 1.15.12b, the textureSrcResolution (textureSrc_Resolution not texture_SrcResolution) uniform used by internal/external resize shaders still gives the native resolution of the game even when a resolution gfx pack is active.
We can just ask for texture resolution ourselves in the shaders as a workaround.
2019-08-20 08:07:57 +08:00
NAVras-Z
736412e70f [BotW] Fix mini game count down background
Another mismatch. Shows a broken background at number 3 on one pc while appear normal on another.
2019-08-04 10:01:02 +08:00
NAVras-Z
c8aca9778c
Add scaling filters (#391)
Add your titleID in rules.txt for them to work.
Updated Cemuhook's Bicubic and Lanczos scaling shader. Credit rajkosto.
2019-08-02 12:21:17 +00:00