Commit Graph

3 Commits

Author SHA1 Message Date
getdls
5216a78576 [HW] Deku tree fix
Scaling shadows wasn't as simple as the usual 0x005.. Breaks some
distant geometry.
2018-12-22 00:28:06 +01:00
getdls
9430933e80 [HW] Revert to basic shader fix
Didn’t realize that VS  uf_uniformRegisterVS[ARi.x+2].y is actually used
to offset sampling x4 when doing the custom PS blur shader. Reverting to
simple scale by res in the meantime
2018-12-20 15:26:14 +01:00
Michael
a89f270565 rename graphics to resolutions 2018-11-30 17:53:53 -08:00