mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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48e248971e
They don't need shader fixes for Vulkan so it should be safe updating the number
48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = Shadow Resolution
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path = "Nintendo Land/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
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version = 4
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[Preset]
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name = Medium (1.00x, Default)
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$shadowRes = 1
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[Preset]
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name = Low (0.50x)
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$shadowRes = 0.5
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[Preset]
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name = High (2.00x)
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$shadowRes = 2
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[Preset]
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name = Ultra (4.00x)
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$shadowRes = 4
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[Preset]
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name = Extreme (8.00x)
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$shadowRes = 8
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[TextureRedefine] # Shadows
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width = 2048
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height = 2048
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formats = 0x5
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overwriteWidth = $shadowRes * 2048
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overwriteHeight = $shadowRes * 2048
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[TextureRedefine] # Performance Shadows
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width = 896
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height = 864
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formats = 0x5
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overwriteWidth = $shadowRes * 896
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overwriteHeight = $shadowRes * 864
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[TextureRedefine] # Performance Shadows
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width = 856
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height = 856
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formats = 0x5
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overwriteWidth = $shadowRes * 856
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overwriteHeight = $shadowRes * 856
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