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https://github.com/cemu-project/cemu_graphic_packs.git
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73cfd2f249
They were switched from the previous versions. Besides that, somebody reported it being different then before, but I can't find the difference. (There's a slight difference because the vibrancy in one shader was 0.1375 instead of 0.138 but I doubt this would be a big difference and it does simplify it a little bit). |
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BreathOfTheWild_!ShadowFix | ||
BreathOfTheWild_KakarikoShadows | ||
BreathOfTheWild_LwzxNullCheck | ||
BreathOfTheWild_NVIDIASmoke | ||
ColorSplash_30FPS | ||
ColorSplash_GreenCharactersTint | ||
ColorSplash_IntroSoftlock | ||
eShop_RemoveGrayOverlay | ||
HyruleWarriors_30FPS | ||
HyruleWarriors_DLCFix | ||
HyruleWarriors_EnemyDeathFix | ||
MarioKart8_OnlineDesync | ||
NewSuperMarioBrosU_CrashFix | ||
SonicLostWorld_DisplayFixes | ||
SuperSmashBros_NoPixelMess | ||
WindWakerHD_FPSSlowdownFix | ||
WindWakerHD_IntelFixes | ||
Wonderful101_ShadowRemoval | ||
XenobladeX_Brightness |