cemu_graphic_packs/Enhancements/NintendoLand_Shadows/rules.txt
Michael 48e248971e Update all non-shader graphic packs to version 4
They don't need shader fixes for Vulkan so it should be safe updating the number
2019-11-16 23:56:07 -08:00

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[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = Shadow Resolution
path = "Nintendo Land/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 4
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1
[Preset]
name = Low (0.50x)
$shadowRes = 0.5
[Preset]
name = High (2.00x)
$shadowRes = 2
[Preset]
name = Ultra (4.00x)
$shadowRes = 4
[Preset]
name = Extreme (8.00x)
$shadowRes = 8
[TextureRedefine] # Shadows
width = 2048
height = 2048
formats = 0x5
overwriteWidth = $shadowRes * 2048
overwriteHeight = $shadowRes * 2048
[TextureRedefine] # Performance Shadows
width = 896
height = 864
formats = 0x5
overwriteWidth = $shadowRes * 896
overwriteHeight = $shadowRes * 864
[TextureRedefine] # Performance Shadows
width = 856
height = 856
formats = 0x5
overwriteWidth = $shadowRes * 856
overwriteHeight = $shadowRes * 856