mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
48e248971e
They don't need shader fixes for Vulkan so it should be safe updating the number
146 lines
3.7 KiB
Plaintext
146 lines
3.7 KiB
Plaintext
[Definition]
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titleIds = 500001012A100,500001012DF00,500001012DE00,500001012E000,500001012E100,500001012E300,500001012E200,500001012E400,500001012E700,500001012E600,500001012E800,500001012F400,500001012F300,500001012F500,500001012F700,500001012F600,500001012F800,5000010106D00,5000010106C00,5000010106E00,5000010107000,5000010106F00,5000010107100,5000010107500,5000010107200,5000010107600,5000010107800,5000010107700,5000010107900,5000010107C00,5000010107B00,5000010107D00,5000010107F00,5000010107E00,5000010108000,5000010108200,5000010108100,5000010108300,5000010108500,5000010108400,5000010108600,5000010108800,5000010108700,5000010108900,5000010108B00,5000010108A00,5000010108C00,5000010113F00,5000010113E00,5000010114000,5000010114200,5000010114100,5000010114300,5000010114500,5000010114400,5000010114600,5000010114800,5000010114700,5000010114900,5000010114A00,5000010119200,5000010119100,5000010119300,500001011A900,5000010119400,500001011AA00,500001011AE00,5000010119500,5000010119700,5000010119800,500001011AC00,500001011AB00,500001011AD00,5000010129800,5000010129700,5000010129900,5000010129A00,5000010129C00,5000010129B00,5000010129D00,5000010129F00,5000010129E00,500001012A000
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name = "Resolution"
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path = Virtual Console/NES/Graphics/Resolution
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description = Changes the resolution of the game.
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version = 4
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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SNES Resolutions-----------------------------
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[Preset]
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name = ~~~Original NES Resolutions~~~
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$width = 427
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$height = 240
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 256x240 (Original NES)
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$width = 427
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$height = 240
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 512x480 2x (480p)
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$width = 853
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$height = 480
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 768x720 3x (720p)
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$width = 1280
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$height = 720
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1024x960 4x
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$width = 1707
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$height = 960
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1280x1200 5x (1080p)
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$width = 2133
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$height = 1200
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1536x1440 6x (1440p)
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1792x1680 7x
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$width = 2987
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$height = 1680
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 2048x1920 8x (1800p)
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$width = 3413
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$height = 1920
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 2304x2106 9x
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$width = 3840
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$height = 2106
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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#TV Viewports-----------------------------------------
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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#Gamepad Viewports-------------------------------------
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 864
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overwriteHeight = ($height/$GPgameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 854
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overwriteHeight = ($height/$GPgameHeight) * 480
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#VC Menu
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#please add it here if you figure out how to scale the menu seperate, so it can look good at low res
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