mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 19:44:14 +01:00
1652e25985
and cleanup
349 lines
6.6 KiB
Plaintext
349 lines
6.6 KiB
Plaintext
[Definition]
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titleIds = 0005000010128800,0005000010128400,000500001012b700,0005000e10128400,0005000e10128800,0005000e1012b700 # replace with fulltitleID
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name = Resolution
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path = "Need for Speed Most Wanted U/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 4
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[Preset]
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name = 1280x720 Default
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 256x144
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$width = 256
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$height = 144
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 427x240
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$width = 427
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$height = 240
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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$width = 854
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2732x1536
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$width = 2732
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$height = 1536
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 10240x5760
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$width = 10240
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$height = 5760
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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#formats =
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 704
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#formats =
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 704
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[TextureRedefine]
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 1024
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[TextureRedefine]
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width = 864
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 640
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height = 368
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 640
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height = 352
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formats = 0x011,0x810,0x01a
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 352
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[TextureRedefine]
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width = 512
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height = 128
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formatsExcluded = 0x033,0x433,0x031,0x431
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 320
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height = 176
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#formats =
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 176
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[TextureRedefine] # map 0x01a
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width = 256
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height = 256
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formats = 0x005,0x011
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine] #cube
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width = 256
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height = 256
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formats = 0x019
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depth = 6
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 256
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height = 64
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formatsExcluded = 0x033,0x433,0x031,0x431
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 233
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height = 160
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#formats =
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overwriteWidth = ($width/$gameWidth) * 233
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overwriteHeight = ($height/$gameHeight) * 160
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[TextureRedefine]
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width = 233
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height = 156
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#formats =
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overwriteWidth = ($width/$gameWidth) * 233
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overwriteHeight = ($height/$gameHeight) * 156
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[TextureRedefine]
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width = 156
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height = 106
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#formats =
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overwriteWidth = ($width/$gameWidth) * 156
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overwriteHeight = ($height/$gameHeight) * 106
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine] #cube
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width = 128
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height = 128
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formats = 0x019
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depth = 6
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 128
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height = 32
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formatsExcluded = 0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 96
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height = 48
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#formats =
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 80
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height = 44
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#formats =
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 44
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine] #cube
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width = 64
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height = 64
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depth = 6
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 64
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height = 16
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#formats =
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 32
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height = 32
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 32
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height = 32
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formats = 0x019
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depth = 6
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 32
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height = 8
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#formats =
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 8
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[TextureRedefine]
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width = 32
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 24
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height = 16
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#formats =
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overwriteWidth = ($width/$gameWidth) * 24
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 20
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height = 11
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#formats =
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overwriteWidth = ($width/$gameWidth) * 20
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overwriteHeight = ($height/$gameHeight) * 11
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[TextureRedefine]
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width = 16
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height = 8
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 16
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overwriteHeight = ($height/$gameHeight) * 8
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[TextureRedefine]
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width = 16
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height = 4
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formatsExcluded = 0x033
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overwriteWidth = ($width/$gameWidth) * 16
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overwriteHeight = ($height/$gameHeight) * 4
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#[TextureRedefine]#load icon
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#width = 4
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#height = 4
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#formats = 0x01a
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#tilemodes = 1
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#overwriteWidth = ($width/$gameWidth) * 4
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#overwriteHeight = ($height/$gameHeight) * 4 |