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https://github.com/cemu-project/cemu_graphic_packs.git
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[NFS] - Add other title IDs
and cleanup
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parent
064914bc1d
commit
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@ -1,9 +1,9 @@
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[Definition]
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titleIds = 0005000010128800 # replace with fulltitleID
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titleIds = 0005000010128800,0005000010128400,000500001012b700,0005000e10128400,0005000e10128800,0005000e1012b700 # replace with fulltitleID
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name = Resolution
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path = "NFSMW/Graphics/ResolutionTest"
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path = "Need for Speed Most Wanted U/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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version = 4
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[Preset]
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name = 1280x720 Default
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@ -117,16 +117,16 @@ height = 720
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#formats =
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 704
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#formats =
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 704
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overwriteHeight = ($height/$gameHeight) * 704
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[TextureRedefine] #May unintentionally scale textures
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[TextureRedefine]
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width = 1024
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height = 1024
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formats = 0x005
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@ -138,14 +138,14 @@ width = 864
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 640
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@ -166,26 +166,34 @@ width = 640
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height = 352
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formats = 0x011,0x810,0x01a
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 352
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overwriteHeight = ($height/$gameHeight) * 352
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[TextureRedefine]
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width = 512
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height = 128
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formatsExcluded = 0x033,0x433,0x031,0x431
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 320
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height = 176
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#formats =
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 176
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overwriteHeight = ($height/$gameHeight) * 176
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[TextureRedefine] #ukd
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[TextureRedefine] # map 0x01a
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width = 256
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height = 256
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formats = 0x005,0x011,0x01a
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formats = 0x005,0x011
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine] #cube
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width = 256
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height = 256
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formats = 0x019
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depth = 6
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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@ -194,125 +202,148 @@ width = 256
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height = 64
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formatsExcluded = 0x033,0x433,0x031,0x431
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 233
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height = 160
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#formats =
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overwriteWidth = ($width/$gameWidth) * 233
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overwriteHeight = ($height/$gameHeight) * 160
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overwriteHeight = ($height/$gameHeight) * 160
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[TextureRedefine]
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width = 233
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height = 156
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#formats =
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overwriteWidth = ($width/$gameWidth) * 233
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overwriteHeight = ($height/$gameHeight) * 156
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overwriteHeight = ($height/$gameHeight) * 156
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[TextureRedefine]
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width = 156
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height = 106
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#formats =
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overwriteWidth = ($width/$gameWidth) * 156
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overwriteHeight = ($height/$gameHeight) * 106
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overwriteHeight = ($height/$gameHeight) * 106
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[TextureRedefine] #May unintentionally scale textures
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine] #cube
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width = 128
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height = 128
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formats = 0x019
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depth = 6
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 128
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height = 32
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formatsExcluded = 0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 96
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height = 48
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#formats =
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 80
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height = 44
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#formats =
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 44
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overwriteHeight = ($height/$gameHeight) * 44
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[TextureRedefine] #May unintentionally scale textures
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine] #cube
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width = 64
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height = 64
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depth = 6
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 64
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height = 16
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#formats =
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 16
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine] #May unintentionally scale textures
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[TextureRedefine]
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width = 32
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height = 32
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 32
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height = 32
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formats = 0x019
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depth = 6
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 32
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height = 8
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#formats =
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 8
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overwriteHeight = ($height/$gameHeight) * 8
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[TextureRedefine]
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width = 32
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 16
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 24
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height = 16
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#formats =
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overwriteWidth = ($width/$gameWidth) * 24
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overwriteHeight = ($height/$gameHeight) * 16
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 20
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height = 11
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#formats =
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overwriteWidth = ($width/$gameWidth) * 20
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overwriteHeight = ($height/$gameHeight) * 11
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overwriteHeight = ($height/$gameHeight) * 11
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[TextureRedefine]
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width = 16
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height = 8
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 16
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overwriteHeight = ($height/$gameHeight) * 8
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overwriteHeight = ($height/$gameHeight) * 8
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[TextureRedefine]
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width = 16
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height = 4
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formatsExcluded = 0x033
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overwriteWidth = ($width/$gameWidth) * 16
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overwriteHeight = ($height/$gameHeight) * 4
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overwriteHeight = ($height/$gameHeight) * 4
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[TextureRedefine]
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width = 4
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height = 4
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formats = 0x01a
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tilemodes = 1
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overwriteWidth = ($width/$gameWidth) * 4
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overwriteHeight = ($height/$gameHeight) * 4
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#[TextureRedefine]#load icon
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#width = 4
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#height = 4
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#formats = 0x01a
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#tilemodes = 1
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#overwriteWidth = ($width/$gameWidth) * 4
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#overwriteHeight = ($height/$gameHeight) * 4
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