cemu_graphic_packs/Quality/BreathOfTheWild_1440p/rules.txt

95 lines
1.7 KiB
Plaintext

[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 2560
overwriteHeight = 1442
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 2560
overwriteHeight = 1216
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 2304
overwriteHeight = 1296
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 1282
overwriteHeight = 722
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1280
overwriteHeight = 580
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1280
overwriteHeight = 576
#[TextureRedefine] #q-res1, main bloom, AO
#width = 320
#height = 180
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
#overwriteWidth = 640
#overwriteHeight = 360
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 641
#overwriteHeight = 291
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 641
#overwriteHeight = 289
#[TextureRedefine] #o-res1
#width = 160
#height = 90
#overwriteWidth = 320
#overwriteHeight = 180
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 160
overwriteHeight = 91
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 160
overwriteHeight = 88
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 80
overwriteHeight = 43
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1440
overwriteHeight = 720