mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-02 06:14:16 +01:00
48e248971e
They don't need shader fixes for Vulkan so it should be safe updating the number
65 lines
1.2 KiB
Plaintext
65 lines
1.2 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
|
name = Level of detail
|
|
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Negative Texture LOD"
|
|
description = Sharper textures at risk of shimmering when set too high
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = LOD Default
|
|
$0x031 = 0
|
|
$0x033 = 0
|
|
$0x034 = 0
|
|
$0x035 = 0
|
|
$0x01a = 0
|
|
|
|
[Preset]
|
|
name = LOD -0.5 (Sharper)
|
|
$0x031 = -.5
|
|
$0x033 = -.5
|
|
$0x034 = -.5
|
|
$0x035 = -.5
|
|
$0x01a = -.5
|
|
[Preset]
|
|
name = LOD -1 (Max for gameplay)
|
|
$0x031 = -1
|
|
$0x033 = -1
|
|
$0x034 = -1
|
|
$0x035 = -1
|
|
$0x01a = -1
|
|
|
|
[Preset]
|
|
name = LOD -4 (Overkill - For screenshots)
|
|
$0x031 = -4
|
|
$0x033 = -4
|
|
$0x034 = -4
|
|
$0x035 = -4
|
|
$0x01a = -4
|
|
|
|
[Preset]
|
|
name = LOD +2 (Simulate WiiU LOD on higher resolution)
|
|
$0x031 = +2
|
|
$0x033 = +2
|
|
$0x034 = +2
|
|
$0x035 = +2
|
|
$0x01a = 0
|
|
|
|
[TextureRedefine]
|
|
formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
|
|
overwriteRelativeLodBias = $0x031
|
|
|
|
[TextureRedefine]#Per format, possible to have separate scaling if needed
|
|
formats = 0x033
|
|
overwriteRelativeLodBias = $0x033
|
|
|
|
[TextureRedefine]
|
|
formats = 0x034
|
|
overwriteRelativeLodBias = $0x034
|
|
|
|
[TextureRedefine]
|
|
formats = 0x035
|
|
overwriteRelativeLodBias = $0x035
|
|
|
|
[TextureRedefine]
|
|
formats = 0x01a
|
|
overwriteRelativeLodBias = $0x01a |