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81 lines
7.7 KiB
Markdown
81 lines
7.7 KiB
Markdown
# Mods for Xenoblade Chronicles X
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### Battle mods
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- **Automatic Soul Challenges**: The Soul Challenges QTE are hidden and automatically successful (only affect ground battles, not the QTE on Skell binding and destroying).
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- **Enemy Statistics mod**: Apply a global percent modificator on all enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion).
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- **Escape distance reducer**: Reduce escape distance needed to lose aggro from enemies.
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- **Ground Damage multiplicator**: Increase the ground damage dealt by your team (skells not impacted).
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- **Overdrive unlocked**: Overdrive can be used at the beginning of the game.
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### BLADE mods
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- **DLC quests unlocked**: DLC Support quests are unlocked and accessible as soon as you become a BLADE member.
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- **Gain Reward Tickets from DLC or Time Attack missions**: Add Exchange Tickets in reward of completing Blade missions. There is 2 presets: one which adds tickets to Time Attack missions (same amount that the experience) and another which adds tickets to DLC missions (amount is money divided by 100).
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- **Lv60 skells unlocked (+cheat)**: Unlock the post-game skells and equipment as soon as you become a BLADE member (it also considers you have a Skell Flight License). The "Cheat" preset ignores all requirements for crafting. Yes, that means you can get an Ares 90 for free, right after Chapter 2!
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- **More Reward Tickets**: Increase the amount of Tickets you get from Squad tasks and missions. Presets with "uncapped" means they ignore the max amount of Tickets you can have.
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- **Offline Squad tasks and missions**: Squad tasks and missions become available for offline play! When the game starts, a Squad quest is randomly selected (with "Random" preset) and the timer is stopped.
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> Other presets allow to choose a specific tasks list. (c ) stands for collectible and (t) for Tyrant.
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> With "Random" preset, you can change the tasks list with the main menu, Social entry and "Select Squad" entry.
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### Collectibles mods
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- **Catch range mod**: Increase the distance from which you catch a collectible.
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> By default, you'll get them just when you're close enough to see the blue gem (distance increased by 40.0). There are 3 kind of distances in the game, each with a value of "Range" and "Height": "Inner" (which means when you are at foot), "Doll" (when you have a Skell at land) and "Flight" (which I believe is when you flight, generally in a Skell). All values are editable in the file patches.txt. Also note that the rarity of items is untouched.
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- **Ignore 100th**: Prevent from catching a collectible when you already have 99 of them, and doesn't sell it.
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> This is for endgame runs in which you have plenty of money, many collectibles and doesn't want to be spammed with selling messages when you walk around in the world.
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### Equipment mods
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- **Armors can have 3 augment slots**: Using L' shop, you can have a maximum of 3 augment slots on any of your **equipped** ground or skell armor (right now this won't work on unequipped).
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- **Unlimited augment upgrades**: Allow you to infinitely upgrade all the augments inside a piece of equipment (as long as you have the resources of course). The "Cheat" preset ignores all requirements.
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> **Warning**: with low level armors the max level for augments is 17, if you try to upgrade once more you'll get back to level 1! So far I was unable to understand this strange behavior.
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- **Unlock all augments**: All augments are known in the BLADE shop. As usual, the "Cheat" preset ignores all requirements for crafing (useful for build testing).
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### Experience mods
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- **Battle Points X**: Increase the battle points gained when a new level (or class level) is reached, when completing missions or when exploring.
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- **BLADE Points X**: Increase the Blade points gained in various situations.
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- **Class Exp Points X**: Increase the class experience points gained in battles, missions, quests and exploration.
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- **Friend Points X**: Increase the friend points gained during Soul Voice activation in battles.
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- **Inner Exp Points X**: Increase the experience points gained in battles, missions, quests and exploration.
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### FrontierNav mods
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- **Miranium income frequency**: Increase the frequency of the FrontierNav Miranium.
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- **Miranium income quantity**: Increase the quantity of Miranium gained using FrontierNav.
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- **Money income frequency/quantity**: Those 2 mods do the same for money.
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- **Resources income frequency/quantity**: Those 2 mods do the same for the resources.
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### Graphics mods
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- **Camera distance mod**: Allow to change the default zoom (which is reset after most cutscenes and this was boring me).
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- **NPC info bubbles distance mod**: Increase the distance from which NPC's yellow speech bubbles are seen. I made this mod to get rid of the frustration not being able to get information from NLA people unless I get very close to each one of them.
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### HUD mods
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- **Change time at will**: Allow to change time of the day from the eManual entry of the main menu.
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### Loot mods
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- **Equipment - Always best quality**: Equipment looted is always at best quality ("Prime" for ground gear and "Intergalactic" for Skells gear), with "X6X" variants and has always 3 augments and 3 extra free slots.
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- **Equipment - Force count**: Force the number of equipments looted in silver of gold treasures.
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- **Equipment - Force type**: Force the type of equipment you loot. This mod is designed to make end-game equipment farming easier. **Doesn't work for Skells weapons!**
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- **Equipment - Ignore broken**: Get rid of those broken equipments!
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- **Materials - Drop ratio mod**: Set a minimum drop ratio for materials.
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- **Treasure Quality**: Select the treasure quality you want to loot (bronze, silver, gold or no chest at all if you just want to kill a lot of monsters quickly without loot).
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> You can choose between regular and "FORCED" presets. Difference between them is a bit tricky to explain, but here's how the game selects the chest quality:
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> 1 - Calculate luck for gold chest, if success exit with gold quality, else process next step
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> 2 - Calculate luck for silver chest, if success exit with silver quality, else process next step
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> 3 - Calculate luck for bronze chest, if success exit with bronze quality, else process next step
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> 4 - Bad luck, exit with no chest
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> Regular presets of this mod only change the last step. So even if you select the "Gold quality" preset, you'll still get a silver chest if the game succeeded the step 2.
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> FORCED presets bypass the entire process, so that you'll be guaranteed to get gold chests, but the downtime is that **it can break some quests** which require you to loot key items that appear only in bronze or silver treasures!
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> **My advice**: only use "FORCED" presets for end-game farming.
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### Music mods
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- **No Overdrive music**: Disables the Overdrive music (after some time using Overdrive a lot during battles, I missed the other musics, especially the one from tyrants).
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- **No Skell Flight music**: Disables the flight music (at the beginning the music is awesome, but after some time I wanted to listen to the field musics again).
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### Physics mods
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- **Jump to the Moon!**: Increases the horizontal and vertical velocity of the jump (vanilla values are 1.0 for both).
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- **Run Forrest, run!**: Increases the speed of sprinting.
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### Weather mods
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- **Force weather**: Force selected weather. Just select a preset and unload/reload the pack.
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### Requirements
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The most important requirement is of course cemuhook. Mods have been tested and are known to work with cemuhook **0.5.7.3**.
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All mods are compatibles with Xenoblade versions **1.0.1E** and **1.0.2U** (some of them with 1.0.1U), and are not supposed to impact savegames but be sure to make save backup just in case!
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