mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 21:04:14 +01:00
403 lines
7.0 KiB
Plaintext
403 lines
7.0 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
|
|
name = Resolution
|
|
path = "Mario Kart 8/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Known issues: 3-4P upscaling works but misses shadows.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// For [4:3] resolutions that are multiples of 320x180
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Quality
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Enthusiast
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 10240x5760
|
|
$width = 10240
|
|
$height = 5760
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
|
|
// For [21:9] resolutions that are multiples of 420x180
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = (21:9) 1260x540
|
|
$width = 1260
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (21:9) 1680x720
|
|
$width = 1680
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (21:9) 2100x900
|
|
$width = 2100
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Quality
|
|
|
|
[Preset]
|
|
name = (21:9) 2520x1080
|
|
$width = 2520
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (21:9) 3360x1440
|
|
$width = 3360
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (21:9) 5040x2160
|
|
$width = 5040
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (21:9) 6720x2880
|
|
$width = 6720
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Enthusiats
|
|
|
|
[Preset]
|
|
name = (21:9) 10080x4320
|
|
$width = 10080
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (21:9) 13440x5760
|
|
$width = 13440
|
|
$height = 5760
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// 48:9
|
|
|
|
[Preset]
|
|
name = (48:9) 1920x360
|
|
$width = 1920
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (48:9) 3840x720
|
|
$width = 3840
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (48:9) 4800x900
|
|
$width = 4800
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (48:9) 11520x2160
|
|
$width = 11520
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (48:9) 15360x2880
|
|
$width = 15360
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (48:9) 23040x4320
|
|
$width = 23040
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = (48:9) 30720x5760
|
|
$width = 30720
|
|
$height = 5760
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Full Res
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Gamepad
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
formats = 0x816,0x019
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# Gamepad
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
formats = 0x816,0x019
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
|
|
# 2P Full Res
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 720
|
|
formats = 0x019,0x816,0x806,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# 3-4P Full Res
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
tileModesExcluded = 0x001
|
|
formats = 0x019,0x816,0x806,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x816
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
|
|
# Blur in menu's
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Blurred backgrounds in menu
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
|
|
# Particles/highlights
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 40
|
|
height = 22
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
|
|
# Underwater effect
|
|
[TextureRedefine] # 1P
|
|
width = 640
|
|
height = 368
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine] # 1P
|
|
width = 640
|
|
height = 360
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # 2P
|
|
width = 320
|
|
height = 368
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine] # 2P
|
|
width = 320
|
|
height = 360
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 360 |