cemu_graphic_packs/Enhancements/Splatoon_Shadows/rules.txt
2019-12-20 22:29:41 -08:00

55 lines
1.2 KiB
Plaintext

[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = Shadow Resolution
path = "Splatoon/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 3
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1
[Preset]
name = Low (0.50x)
$shadowRes = 0.5
[Preset]
name = High (2.00x)
$shadowRes = 2
[Preset]
name = Ultra (4.00x)
$shadowRes = 4
[Preset]
name = Extreme (8.00x)
$shadowRes = 8
[TextureRedefine] # Shadows
width = 2048
height = 2048
formats = 0x5
overwriteWidth = $shadowRes * 2048
overwriteHeight = $shadowRes * 2048
[TextureRedefine] # Squid Sisters Shadows
width = 1664
height = 1648
formats = 0x5
overwriteWidth = $shadowRes * 1664
overwriteHeight = $shadowRes * 1648
[TextureRedefine] # Squid Sisters Shadows
width = 1640
height = 1640
formats = 0x5
overwriteWidth = $shadowRes * 1640
overwriteHeight = $shadowRes * 1640
[TextureRedefine] # Performance Shadows
width = 1024
height = 1024
formats = 0x5
overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 1024