mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-30 20:01:50 +01:00
48e248971e
They don't need shader fixes for Vulkan so it should be safe updating the number
112 lines
2.1 KiB
Plaintext
112 lines
2.1 KiB
Plaintext
[Definition]
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titleIds = 0005000010132200,0005000010192000,00050000101D3000,0005000c10132200,0005000c10192000,0005000c101d3000,0005000e101d3000
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name = Resolution
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path = "Taiko no Tatsujin/Graphics/Resolution"
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description = Changes the resolution of the game. Works on all versions.
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version = 4
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[Preset]
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name = 1280x720 Default
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540 (2D not recommended scaling)
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080 (2D not recommended scaling)
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440 (Native x2)
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160 (Native x3)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880 (Native x4)
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1280
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height = 720
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#formats =
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 864
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 608
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height = 608
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formats = 0x011,0x01a
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overwriteWidth = ($width/$gameWidth) * 608
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overwriteHeight = ($height/$gameHeight) * 608
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[TextureRedefine]
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width = 600
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height = 600
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formats = 0x011,0x01a
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overwriteWidth = ($width/$gameWidth) * 600
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overwriteHeight = ($height/$gameHeight) * 600
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[TextureRedefine]
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width = 416
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height = 256
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formats = 0x011,0x01a
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overwriteWidth = ($width/$gameWidth) * 416
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 400
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height = 256
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formats = 0x011,0x01a
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overwriteWidth = ($width/$gameWidth) * 400
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overwriteHeight = ($height/$gameHeight) * 256 |