cemu_graphic_packs/Quality/BreathOfTheWild_900p/rules.txt
Michael f54f220a78 [BotW] Fix Merging Conflicts.
Guess it's time for me to fire Darkemaste
2017-04-01 13:31:31 -07:00

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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 900p"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 902
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 760
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1440
overwriteHeight = 810
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteHeight = 800
overwriteHeight = 450
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 800
overwriteHeight = 363
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 800
overwriteHeight = 360
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 400
overwriteHeight = 181
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 400
overwriteHeight = 180
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 200
overwriteHeight = 113
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 100
overwriteHeight = 56
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 100
overwriteHeight = 55
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 50
overwriteHeight = 28
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 900
overwriteHeight = 450