cemu_graphic_packs/Resolutions/TwilightPrincessHD_Resolution/TPHD_Readme.md
Crementif 6c14f4aff1
Update TPHD and Devils Third to v4
Both were fully verified, so no issues should be present. This basically means that every game that runs properly (Star Wars doesn't go in-game, Tokyo Mirage is also very buggy and the upscaling filters don't work with cemu yet) before V5 will have graphic packs at least.
2020-01-18 18:11:34 +01:00

1.4 KiB

Graphic options

3840x4320 vert x2 SSAA - Runs the game at double vertical res balancing look and performance when super sampling. Run full screen scaling in stretched and bilinear when activating this option.

0.5 Sub scaling - Runs transparances and blur at half resolution, slight performance improvement (in higher resolutions).

UI 25% transp - Dims static GUI elements, making them slightly transparent. Reduces chance of burn in when using Oled or plasma display.

Nice to know when creating a custom resolution

There are some issues with AO and light sources, to mitigate this some “sub” viewports need to scale evenly. XCX uses a similar approach to get smooth shadow transitions.

Example:

[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth= 1920
$gameHeight= 1080
$lightSource = 1.5
$scaleShader = (2560.0/3440.0)
$aspectRatio = (43.0/18.0)

Base resolution is 2560x1440 -> Uw patch res 3440

AO needs to be 2160 = 1440 * $lightSource = 1.5

We then need to scale back ultrawide to original aspect for all viewports using AO / light sources

2560 = 3440 *$scaleShader (2560.0/3440.0)

[TextureRedefine]
width = 1024
height = 544
formats = 0x001
overwriteWidth = ($width/$gameWidth) * (1024*$lightSource*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (544*$lightSource)

21:9