cemu_graphic_packs/Source/Bayonetta/rules.txt

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<?php
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = $fullWidth . "x" . $fullHeight;
?>
[Definition]
titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
name = "Bayonetta - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*1280)?>
[TextureRedefine]#half-res
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine]#q-res1
width = 320
height = 176
formatsExcluded = 0x01a
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*176)?>
[TextureRedefine]#bloom workaround
width = 320
height = 176
formats = 0x01a
overwriteWidth = 0
overwriteHeight = 0
[TextureRedefine]#q-res2
width = 320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = <?=round($scaleFactorX*1280)?>
#overwriteHeight = <?=round($scaleFactorY*720)?>