cemu_graphic_packs/Workaround/BreathOfTheWild_NVIDIAFluidArtifacts/rules.txt

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - NVIDIA Fluid Artifacts Workaround"
version = 2
# This pack fixes blocky artifacts found on fluids like lava and water.
# However, this pack does cause tile transition issues which don't appear to smooth over.
# If you experience these issues, it's recommended to enable this pack. Otherwise, don't.
# This bug (and graphic pack) only affects GPU's from the Maxwell or Pascal generation (roughly everything above GTX 700).
# Images of issue:
# https://cdn.discordapp.com/attachments/207547103726010368/372217955741597706/unknown.png
# https://cdn.discordapp.com/attachments/207547103726010368/372220915012075520/unknown.png
# Image of tile transition issue:
# https://cdn.discordapp.com/attachments/292733452590120961/433019304955609098/unknown.png
# This graphic pack is made as an easy to install alternative to this fix by Flocker:
# https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/
# The difference is that this fix reduces it, while it doesn't have the tile transition issue.
# It also requires an external program and might reset itself on a driver installation (unlikely).