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306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
28 lines
498 B
Plaintext
28 lines
498 B
Plaintext
[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Brightness Workaround
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path = "Xenoblade Chronicles X/Workarounds/Brightness"
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description = Edit presets for preference.
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version = 4
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[Preset]
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name = NVIDIA
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$crushContrast = 0.000
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$exposure = 0.52
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$gamma = 0.93
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$glare = 0.95
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$lift = 0.002
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$postExposure = 1.05
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$vibrance = 0.318
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[Preset]
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name = AMD
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$crushContrast = 0
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$exposure = 0.32
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$gamma = 0.93
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$glare = 0.95
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$lift = 0.002
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$postExposure = 1.05
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$vibrance = 0.318
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